[PATCH vkd3d 7/7] tests: Add test to confirm predicate must not be read before every rendering command.
Józef Kucia
joseph.kucia at gmail.com
Tue Jun 18 03:07:53 CDT 2019
From: Józef Kucia <jkucia at codeweavers.com>
In Vulkan both behaviors are allowed.
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
tests/d3d12.c | 33 +++++++++++++++++++++++++++++++++
1 file changed, 33 insertions(+)
diff --git a/tests/d3d12.c b/tests/d3d12.c
index b75cd996a2ff..f8a4f94c5036 100644
--- a/tests/d3d12.c
+++ b/tests/d3d12.c
@@ -30668,6 +30668,39 @@ static void test_conditional_rendering(void)
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
+ /* Direct3D latches the value of the predicate upon beginning predicated rendering. */
+ buffer = create_default_buffer(context.device, sizeof(predicate_args),
+ D3D12_RESOURCE_FLAG_NONE, D3D12_RESOURCE_STATE_COPY_DEST);
+ transition_resource_state(command_list, conditions,
+ D3D12_RESOURCE_STATE_PREDICATION, D3D12_RESOURCE_STATE_COPY_SOURCE);
+ ID3D12GraphicsCommandList_CopyResource(command_list, buffer, conditions);
+ transition_resource_state(command_list,
+ buffer, D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_PREDICATION);
+
+ ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL);
+ prepare_instanced_draw(&context);
+ ID3D12GraphicsCommandList_SetPredication(command_list, buffer, 0, D3D12_PREDICATION_OP_NOT_EQUAL_ZERO);
+
+ transition_resource_state(command_list, buffer,
+ D3D12_RESOURCE_STATE_PREDICATION, D3D12_RESOURCE_STATE_COPY_DEST);
+ ID3D12GraphicsCommandList_CopyBufferRegion(command_list, buffer, 0, conditions, sizeof(uint64_t), sizeof(uint64_t));
+ transition_resource_state(command_list,
+ buffer, D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_PREDICATION);
+ transition_resource_state(command_list,
+ conditions, D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_PREDICATION);
+
+ ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
+ ID3D12GraphicsCommandList_SetPredication(command_list, NULL, 0, 0);
+
+ transition_resource_state(command_list, context.render_target,
+ D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
+ check_sub_resource_uint(context.render_target, 0, queue, command_list, 0xff00ff00, 0);
+
+ ID3D12Resource_Release(buffer);
+ reset_command_list(command_list, context.allocator);
+ transition_resource_state(command_list, context.render_target,
+ D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
+
/* ExecuteIndirect(). */
buffer = create_upload_buffer(context.device, sizeof(draw_args), &draw_args);
--
2.21.0
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