[PATCH 3/5] wined3d: Pass a wined3d_context_gl structure to shader_glsl_init_transform_feedback().
Henri Verbeet
hverbeet at codeweavers.com
Mon Jun 24 16:59:26 CDT 2019
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/glsl_shader.c | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 4b316562e2e..e0220d108c0 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -938,11 +938,11 @@ static BOOL shader_glsl_generate_transform_feedback_varyings(struct wined3d_stri
return have_varyings_to_record;
}
-static void shader_glsl_init_transform_feedback(const struct wined3d_context *context,
+static void shader_glsl_init_transform_feedback(const struct wined3d_context_gl *context_gl,
struct shader_glsl_priv *priv, GLuint program_id, struct wined3d_shader *shader)
{
const struct wined3d_stream_output_desc *so_desc = &shader->u.gs.so_desc;
- const struct wined3d_gl_info *gl_info = context->gl_info;
+ const struct wined3d_gl_info *gl_info = context_gl->c.gl_info;
struct wined3d_string_buffer *buffer;
unsigned int i, count, length;
const char **varyings;
@@ -10342,7 +10342,7 @@ static void set_glsl_shader_program(const struct wined3d_context *context, const
GL_EXTCALL(glAttachShader(program_id, gs_id));
checkGLcall("glAttachShader");
- shader_glsl_init_transform_feedback(context, priv, program_id, gshader);
+ shader_glsl_init_transform_feedback(context_gl, priv, program_id, gshader);
list_add_head(&gshader->linked_programs, &entry->gs.shader_entry);
}
--
2.11.0
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