[PATCH] d3d9: Implement d3d9_device_CreateRenderTargetEx().

Marvin testbot at winehq.org
Tue Jun 25 07:22:35 CDT 2019


Hi,

While running your changed tests, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?

Full results can be found at:
https://testbot.winehq.org/JobDetails.pl?Key=54110

Your paranoid android.


=== debian9 (32 bit Japanese:Japan report) ===

d3d9:
d3d9ex.c:3133: Test failed: Expected message 0x46 for window 0x1, but didn't receive it, i=0.

=== debian9 (32 bit Chinese:China report) ===

d3d9:
d3d9ex.c:3133: Test failed: Expected message 0x46 for window 0x1, but didn't receive it, i=0.

=== debian9 (32 bit WoW report) ===

d3d9:
d3d9ex: Timeout

=== debian9 (64 bit WoW report) ===

d3d9:
d3d9ex.c:3133: Test failed: Expected message 0x46 for window 0x1, but didn't receive it, i=0.

Report errors:
d3d9:device has unaccounted for failure messages
d3d9:device has unaccounted for todo messages
d3d9:device has unaccounted for skip messages
The report seems to have been truncated



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