[PATCH 1/8] wined3d: Move the fence fields from struct wined3d_context to struct wined3d_context_gl.

Henri Verbeet hverbeet at codeweavers.com
Tue May 14 05:56:19 CDT 2019


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/context.c         | 127 +++++++++++++++++++++--------------------
 dlls/wined3d/query.c           |  26 ++++-----
 dlls/wined3d/wined3d_private.h |  17 +++---
 3 files changed, 86 insertions(+), 84 deletions(-)

diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index d1ae2ceb513..571bbbb2945 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -856,13 +856,13 @@ void wined3d_context_gl_free_occlusion_query(struct wined3d_occlusion_query *que
 }
 
 /* Context activation is done by the caller. */
-void context_alloc_fence(struct wined3d_context *context, struct wined3d_fence *fence)
+void wined3d_context_gl_alloc_fence(struct wined3d_context_gl *context_gl, struct wined3d_fence *fence)
 {
-    const struct wined3d_gl_info *gl_info = context->gl_info;
+    const struct wined3d_gl_info *gl_info = context_gl->c.gl_info;
 
-    if (context->free_fence_count)
+    if (context_gl->free_fence_count)
     {
-        fence->object = context->free_fences[--context->free_fence_count];
+        fence->object = context_gl->free_fences[--context_gl->free_fence_count];
     }
     else
     {
@@ -870,21 +870,21 @@ void context_alloc_fence(struct wined3d_context *context, struct wined3d_fence *
         {
             /* Using ARB_sync, not much to do here. */
             fence->object.sync = NULL;
-            TRACE("Allocated sync object in context %p.\n", context);
+            TRACE("Allocated sync object in context %p.\n", context_gl);
         }
         else if (gl_info->supported[APPLE_FENCE])
         {
             GL_EXTCALL(glGenFencesAPPLE(1, &fence->object.id));
             checkGLcall("glGenFencesAPPLE");
 
-            TRACE("Allocated fence %u in context %p.\n", fence->object.id, context);
+            TRACE("Allocated fence %u in context %p.\n", fence->object.id, context_gl);
         }
         else if(gl_info->supported[NV_FENCE])
         {
             GL_EXTCALL(glGenFencesNV(1, &fence->object.id));
             checkGLcall("glGenFencesNV");
 
-            TRACE("Allocated fence %u in context %p.\n", fence->object.id, context);
+            TRACE("Allocated fence %u in context %p.\n", fence->object.id, context_gl);
         }
         else
         {
@@ -893,26 +893,26 @@ void context_alloc_fence(struct wined3d_context *context, struct wined3d_fence *
         }
     }
 
-    fence->context = context;
-    list_add_head(&context->fences, &fence->entry);
+    fence->context_gl = context_gl;
+    list_add_head(&context_gl->fences, &fence->entry);
 }
 
-void context_free_fence(struct wined3d_fence *fence)
+void wined3d_context_gl_free_fence(struct wined3d_fence *fence)
 {
-    struct wined3d_context *context = fence->context;
+    struct wined3d_context_gl *context_gl = fence->context_gl;
 
     list_remove(&fence->entry);
-    fence->context = NULL;
+    fence->context_gl = NULL;
 
-    if (!wined3d_array_reserve((void **)&context->free_fences,
-            &context->free_fence_size, context->free_fence_count + 1,
-            sizeof(*context->free_fences)))
+    if (!wined3d_array_reserve((void **)&context_gl->free_fences,
+            &context_gl->free_fence_size, context_gl->free_fence_count + 1,
+            sizeof(*context_gl->free_fences)))
     {
-        ERR("Failed to grow free list, leaking fence %u in context %p.\n", fence->object.id, context);
+        ERR("Failed to grow free list, leaking fence %u in context %p.\n", fence->object.id, context_gl);
         return;
     }
 
-    context->free_fences[context->free_fence_count++] = fence->object;
+    context_gl->free_fences[context_gl->free_fence_count++] = fence->object;
 }
 
 /* Context activation is done by the caller. */
@@ -1320,7 +1320,6 @@ void wined3d_context_cleanup(struct wined3d_context *context)
     struct wined3d_so_statistics_query *so_statistics_query;
     struct wined3d_timestamp_query *timestamp_query;
     struct fbo_entry *entry, *entry2;
-    struct wined3d_fence *fence;
     HGLRC restore_ctx;
     HDC restore_dc;
     unsigned int i;
@@ -1356,27 +1355,6 @@ void wined3d_context_cleanup(struct wined3d_context *context)
         timestamp_query->context = NULL;
     }
 
-    LIST_FOR_EACH_ENTRY(fence, &context->fences, struct wined3d_fence, entry)
-    {
-        if (context->valid)
-        {
-            if (gl_info->supported[ARB_SYNC])
-            {
-                if (fence->object.sync)
-                    GL_EXTCALL(glDeleteSync(fence->object.sync));
-            }
-            else if (gl_info->supported[APPLE_FENCE])
-            {
-                GL_EXTCALL(glDeleteFencesAPPLE(1, &fence->object.id));
-            }
-            else if (gl_info->supported[NV_FENCE])
-            {
-                GL_EXTCALL(glDeleteFencesNV(1, &fence->object.id));
-            }
-        }
-        fence->context = NULL;
-    }
-
     LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, &context->fbo_destroy_list, struct fbo_entry, entry)
     {
         if (!context->valid) entry->id = 0;
@@ -1412,35 +1390,12 @@ void wined3d_context_cleanup(struct wined3d_context *context)
         if (gl_info->supported[ARB_TIMER_QUERY])
             GL_EXTCALL(glDeleteQueries(context->free_timestamp_query_count, context->free_timestamp_queries));
 
-        if (gl_info->supported[ARB_SYNC])
-        {
-            for (i = 0; i < context->free_fence_count; ++i)
-            {
-                GL_EXTCALL(glDeleteSync(context->free_fences[i].sync));
-            }
-        }
-        else if (gl_info->supported[APPLE_FENCE])
-        {
-            for (i = 0; i < context->free_fence_count; ++i)
-            {
-                GL_EXTCALL(glDeleteFencesAPPLE(1, &context->free_fences[i].id));
-            }
-        }
-        else if (gl_info->supported[NV_FENCE])
-        {
-            for (i = 0; i < context->free_fence_count; ++i)
-            {
-                GL_EXTCALL(glDeleteFencesNV(1, &context->free_fences[i].id));
-            }
-        }
-
         checkGLcall("context cleanup");
     }
 
     heap_free(context->free_so_statistics_queries);
     heap_free(context->free_pipeline_statistics_queries);
     heap_free(context->free_timestamp_queries);
-    heap_free(context->free_fences);
 
     context_restore_pixel_format(context);
     if (restore_ctx)
@@ -1465,8 +1420,10 @@ void wined3d_context_gl_cleanup(struct wined3d_context_gl *context_gl)
 {
     const struct wined3d_gl_info *gl_info = context_gl->c.gl_info;
     struct wined3d_occlusion_query *occlusion_query;
+    struct wined3d_fence *fence;
     HGLRC restore_ctx;
     HDC restore_dc;
+    unsigned int i;
 
     restore_ctx = wglGetCurrentContext();
     restore_dc = wglGetCurrentDC();
@@ -1484,13 +1441,57 @@ void wined3d_context_gl_cleanup(struct wined3d_context_gl *context_gl)
         if (context_gl->blit_vbo)
             GL_EXTCALL(glDeleteBuffers(1, &context_gl->blit_vbo));
 
+        if (gl_info->supported[ARB_SYNC])
+        {
+            for (i = 0; i < context_gl->free_fence_count; ++i)
+            {
+                GL_EXTCALL(glDeleteSync(context_gl->free_fences[i].sync));
+            }
+        }
+        else if (gl_info->supported[APPLE_FENCE])
+        {
+            for (i = 0; i < context_gl->free_fence_count; ++i)
+            {
+                GL_EXTCALL(glDeleteFencesAPPLE(1, &context_gl->free_fences[i].id));
+            }
+        }
+        else if (gl_info->supported[NV_FENCE])
+        {
+            for (i = 0; i < context_gl->free_fence_count; ++i)
+            {
+                GL_EXTCALL(glDeleteFencesNV(1, &context_gl->free_fences[i].id));
+            }
+        }
+
         if (context_gl->free_occlusion_query_count)
             GL_EXTCALL(glDeleteQueries(context_gl->free_occlusion_query_count, context_gl->free_occlusion_queries));
 
         checkGLcall("context cleanup");
     }
+    heap_free(context_gl->free_fences);
     heap_free(context_gl->free_occlusion_queries);
 
+    LIST_FOR_EACH_ENTRY(fence, &context_gl->fences, struct wined3d_fence, entry)
+    {
+        if (context_gl->c.valid)
+        {
+            if (gl_info->supported[ARB_SYNC])
+            {
+                if (fence->object.sync)
+                    GL_EXTCALL(glDeleteSync(fence->object.sync));
+            }
+            else if (gl_info->supported[APPLE_FENCE])
+            {
+                GL_EXTCALL(glDeleteFencesAPPLE(1, &fence->object.id));
+            }
+            else if (gl_info->supported[NV_FENCE])
+            {
+                GL_EXTCALL(glDeleteFencesNV(1, &fence->object.id));
+            }
+        }
+        fence->context_gl = NULL;
+    }
+
     LIST_FOR_EACH_ENTRY(occlusion_query, &context_gl->occlusion_queries, struct wined3d_occlusion_query, entry)
     {
         if (context_gl->c.valid)
@@ -1915,7 +1916,6 @@ static BOOL wined3d_context_init(struct wined3d_context *context, struct wined3d
     DWORD state;
 
     list_init(&context->timestamp_queries);
-    list_init(&context->fences);
     list_init(&context->so_statistics_queries);
     list_init(&context->pipeline_statistics_queries);
 
@@ -1995,6 +1995,7 @@ HRESULT wined3d_context_gl_init(struct wined3d_context_gl *context_gl, struct wi
     d3d_info = context->d3d_info;
 
     list_init(&context_gl->occlusion_queries);
+    list_init(&context_gl->fences);
 
     for (i = 0; i < ARRAY_SIZE(context_gl->tex_unit_map); ++i)
         context_gl->tex_unit_map[i] = WINED3D_UNMAPPED_STAGE;
diff --git a/dlls/wined3d/query.c b/dlls/wined3d/query.c
index fb119451e56..10d6b20d71b 100644
--- a/dlls/wined3d/query.c
+++ b/dlls/wined3d/query.c
@@ -189,15 +189,15 @@ static enum wined3d_fence_result wined3d_fence_test(const struct wined3d_fence *
 
     TRACE("fence %p, device %p, flags %#x.\n", fence, device, flags);
 
-    if (!fence->context)
+    if (!fence->context_gl)
     {
         TRACE("Fence not issued.\n");
         return WINED3D_FENCE_NOT_STARTED;
     }
 
-    if (!(context = context_reacquire(device, fence->context)))
+    if (!(context = context_reacquire(device, &fence->context_gl->c)))
     {
-        if (!fence->context->gl_info->supported[ARB_SYNC])
+        if (!fence->context_gl->c.gl_info->supported[ARB_SYNC])
         {
             WARN("Fence tested from wrong thread.\n");
             return WINED3D_FENCE_WRONG_THREAD;
@@ -266,14 +266,14 @@ enum wined3d_fence_result wined3d_fence_wait(const struct wined3d_fence *fence,
 
     TRACE("fence %p, device %p.\n", fence, device);
 
-    if (!fence->context)
+    if (!fence->context_gl)
     {
         TRACE("Fence not issued.\n");
         return WINED3D_FENCE_NOT_STARTED;
     }
-    gl_info = fence->context->gl_info;
+    gl_info = fence->context_gl->c.gl_info;
 
-    if (!(context = context_reacquire(device, fence->context)))
+    if (!(context = context_reacquire(device, &fence->context_gl->c)))
     {
         /* A glFinish does not reliably wait for draws in other contexts. The caller has
          * to find its own way to cope with the thread switch
@@ -337,14 +337,14 @@ void wined3d_fence_issue(struct wined3d_fence *fence, const struct wined3d_devic
     struct wined3d_context *context = NULL;
     const struct wined3d_gl_info *gl_info;
 
-    if (fence->context && !(context = context_reacquire(device, fence->context))
-            && !fence->context->gl_info->supported[ARB_SYNC])
-        context_free_fence(fence);
+    if (fence->context_gl && !(context = context_reacquire(device, &fence->context_gl->c))
+            && !fence->context_gl->c.gl_info->supported[ARB_SYNC])
+        wined3d_context_gl_free_fence(fence);
     if (!context)
         context = context_acquire(device, NULL, 0);
     gl_info = context->gl_info;
-    if (!fence->context)
-        context_alloc_fence(context, fence);
+    if (!fence->context_gl)
+        wined3d_context_gl_alloc_fence(wined3d_context_gl(context), fence);
 
     if (gl_info->supported[ARB_SYNC])
     {
@@ -370,8 +370,8 @@ void wined3d_fence_issue(struct wined3d_fence *fence, const struct wined3d_devic
 
 static void wined3d_fence_free(struct wined3d_fence *fence)
 {
-    if (fence->context)
-        context_free_fence(fence);
+    if (fence->context_gl)
+        wined3d_context_gl_free_fence(fence);
 }
 
 void wined3d_fence_destroy(struct wined3d_fence *fence)
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 13f8b570cc1..035037c860e 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -1726,7 +1726,7 @@ struct wined3d_fence
 {
     struct list entry;
     union wined3d_gl_fence_object object;
-    struct wined3d_context *context;
+    struct wined3d_context_gl *context_gl;
 };
 
 HRESULT wined3d_fence_create(struct wined3d_device *device, struct wined3d_fence **fence) DECLSPEC_HIDDEN;
@@ -1982,11 +1982,6 @@ struct wined3d_context
     DWORD draw_buffers_mask; /* Enabled draw buffers, 31 max. */
 
     /* Queries */
-    union wined3d_gl_fence_object *free_fences;
-    SIZE_T free_fence_size;
-    unsigned int free_fence_count;
-    struct list fences;
-
     GLuint *free_timestamp_queries;
     SIZE_T free_timestamp_query_size;
     unsigned int free_timestamp_query_count;
@@ -2028,11 +2023,16 @@ struct wined3d_context_gl
 
     /* Queries. */
     struct list occlusion_queries;
+    struct list fences;
 
     GLuint *free_occlusion_queries;
     SIZE_T free_occlusion_query_size;
     unsigned int free_occlusion_query_count;
 
+    union wined3d_gl_fence_object *free_fences;
+    SIZE_T free_fence_size;
+    unsigned int free_fence_count;
+
     GLuint blit_vbo;
 
     unsigned int tex_unit_map[WINED3D_MAX_COMBINED_SAMPLERS];
@@ -2056,6 +2056,8 @@ static inline const struct wined3d_context_gl *wined3d_context_gl_const(const st
     return CONTAINING_RECORD(context, struct wined3d_context_gl, c);
 }
 
+void wined3d_context_gl_alloc_fence(struct wined3d_context_gl *context_gl,
+        struct wined3d_fence *fence) DECLSPEC_HIDDEN;
 void wined3d_context_gl_alloc_occlusion_query(struct wined3d_context_gl *context_gl,
         struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN;
 void wined3d_context_gl_apply_blit_state(struct wined3d_context_gl *context_gl,
@@ -2065,6 +2067,7 @@ void wined3d_context_gl_apply_ffp_blit_state(struct wined3d_context_gl *context_
 void wined3d_context_gl_bind_texture(struct wined3d_context_gl *context_gl,
         GLenum target, GLuint name) DECLSPEC_HIDDEN;
 void wined3d_context_gl_cleanup(struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
+void wined3d_context_gl_free_fence(struct wined3d_fence *fence) DECLSPEC_HIDDEN;
 void wined3d_context_gl_free_occlusion_query(struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN;
 const unsigned int *wined3d_context_gl_get_tex_unit_mapping(const struct wined3d_context_gl *context_gl,
         const struct wined3d_shader_version *shader_version, unsigned int *base, unsigned int *count) DECLSPEC_HIDDEN;
@@ -2213,7 +2216,6 @@ BOOL wined3d_clip_blit(const RECT *clip_rect, RECT *clipped, RECT *other) DECLSP
 
 struct wined3d_context *context_acquire(const struct wined3d_device *device,
         struct wined3d_texture *texture, unsigned int sub_resource_idx) DECLSPEC_HIDDEN;
-void context_alloc_fence(struct wined3d_context *context, struct wined3d_fence *fence) DECLSPEC_HIDDEN;
 BOOL context_apply_clear_state(struct wined3d_context *context, const struct wined3d_state *state,
         UINT rt_count, const struct wined3d_fb_state *fb) DECLSPEC_HIDDEN;
 void context_apply_fbo_state_blit(struct wined3d_context *context, GLenum target,
@@ -2238,7 +2240,6 @@ void context_draw_textured_quad(struct wined3d_context *context, struct wined3d_
         enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
 void context_enable_clip_distances(struct wined3d_context *context, unsigned int mask) DECLSPEC_HIDDEN;
 void context_end_transform_feedback(struct wined3d_context *context) DECLSPEC_HIDDEN;
-void context_free_fence(struct wined3d_fence *fence) DECLSPEC_HIDDEN;
 struct wined3d_context *context_get_current(void) DECLSPEC_HIDDEN;
 GLenum context_get_offscreen_gl_buffer(const struct wined3d_context *context) DECLSPEC_HIDDEN;
 DWORD context_get_tls_idx(void) DECLSPEC_HIDDEN;
-- 
2.11.0




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