[PATCH v2 3/7] wined3d: Implement lighting with directional lights in process_vertices_strided().

Paul Gofman gofmanp at gmail.com
Fri May 17 11:17:15 CDT 2019


On 5/17/19 18:42, Henri Verbeet wrote:
> On Fri, 17 May 2019 at 19:48, Paul Gofman <gofmanp at gmail.com> wrote:
>> Do you suggest to use wined3d_ffp_get_vs_settings() directly? It
>> probably needs some redesign first for that, as it uses gl_info and
>> hardware limits (light count, as well as bitfields in settings
>> structure). Or do you mean factoring out some functions like
>> init_light_sources() to use in process_vertices_strided() and
>> init_light_settings() which would use some more generic structure and
>> parameters not to depend on GL limits?
>>
> My thinking was to just use it as-is, and then either ignore or fix-up
> the differences afterwards. Light counts would have to be handled
> separately because of the bitfield sizes, but that's fairly
> straight-forward code.
>
Do you think it is ok then just to use it (providing the first context 
from device, as I don't have one in process_vertices()), initialize 
wined3d_ffp_vs_settings and use the fields from there to initialize the 
similar fieldsin the local structure (as I cannot replace it anyway due 
to the lights)? I can do that of course, my only concern is that it 
might end up adding nearly the same amount of code that it saves.



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