[PATCH vkd3d 3/3] tests: Add test for indirect draws with count buffer
Philip Rebohle
philip.rebohle at tu-dortmund.de
Sat May 18 08:53:03 CDT 2019
Signed-off-by: Philip Rebohle <philip.rebohle at tu-dortmund.de>
---
tests/d3d12.c | 52 ++++++++++++++++++++++++++++++++++++++++++++++++++-
1 file changed, 51 insertions(+), 1 deletion(-)
diff --git a/tests/d3d12.c b/tests/d3d12.c
index c7dfd8a..4f8e8f5 100644
--- a/tests/d3d12.c
+++ b/tests/d3d12.c
@@ -21557,7 +21557,7 @@ static void test_execute_indirect(void)
D3D12_ROOT_SIGNATURE_DESC root_signature_desc;
ID3D12CommandSignature *command_signature;
ID3D12GraphicsCommandList *command_list;
- ID3D12Resource *argument_buffer, *uav;
+ ID3D12Resource *argument_buffer, *count_buffer, *uav;
D3D12_INPUT_LAYOUT_DESC input_layout;
D3D12_ROOT_PARAMETER root_parameter;
ID3D12PipelineState *pipeline_state;
@@ -21682,6 +21682,7 @@ static void test_execute_indirect(void)
{2, 3, 4},
{{6, 1, 0, 0, 0}, {6, 1, 0, 4, 0}},
};
+ static const uint32_t count_data[] = {1, 2};
static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f};
memset(&desc, 0, sizeof(desc));
@@ -21692,6 +21693,7 @@ static void test_execute_indirect(void)
queue = context.queue;
argument_buffer = create_upload_buffer(context.device, sizeof(argument_data), &argument_data);
+ count_buffer = create_upload_buffer(context.device, sizeof(count_data), count_data);
command_signature = create_command_signature(context.device, D3D12_INDIRECT_ARGUMENT_TYPE_DRAW);
@@ -21711,6 +21713,23 @@ static void test_execute_indirect(void)
reset_command_list(command_list, context.allocator);
+ ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL);
+
+ ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, FALSE, NULL);
+ ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
+ ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
+ ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
+ ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
+ ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
+ ID3D12GraphicsCommandList_ExecuteIndirect(command_list, command_signature, 1, argument_buffer, 0,
+ count_buffer, 0);
+
+ transition_resource_state(command_list, context.render_target,
+ D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
+ check_sub_resource_uint(context.render_target, 0, queue, command_list, 0xff00ff00, 0);
+
+ reset_command_list(command_list, context.allocator);
+
ID3D12CommandSignature_Release(command_signature);
command_signature = create_command_signature(context.device, D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH);
@@ -21796,6 +21815,36 @@ static void test_execute_indirect(void)
check_readback_data_uint(&rb, &box, 0xff00ff00, 0);
release_resource_readback(&rb);
+ reset_command_list(command_list, context.allocator);
+ transition_resource_state(command_list, context.render_target,
+ D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
+
+ ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL);
+
+ ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
+ ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
+ ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
+ ID3D12GraphicsCommandList_IASetIndexBuffer(command_list, &ibv);
+ ID3D12GraphicsCommandList_IASetVertexBuffers(command_list, 0, 1, &vbv);
+ ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
+ ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
+ ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, FALSE, NULL);
+ ID3D12GraphicsCommandList_ExecuteIndirect(command_list, command_signature,
+ ARRAY_SIZE(argument_data.indexed_draws), argument_buffer,
+ offsetof(struct argument_data, indexed_draws), count_buffer,
+ sizeof(uint32_t));
+
+ transition_resource_state(command_list, context.render_target,
+ D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
+ get_texture_readback_with_command_list(context.render_target, 0, &rb, queue, command_list);
+ set_box(&box, 0, 0, 0, 32, 8, 1);
+ check_readback_data_uint(&rb, &box, 0xffffff00, 0);
+ set_box(&box, 24, 8, 0, 32, 32, 1);
+ check_readback_data_uint(&rb, &box, 0xffffff00, 0);
+ set_box(&box, 0, 8, 0, 24, 32, 1);
+ check_readback_data_uint(&rb, &box, 0xff00ff00, 0);
+ release_resource_readback(&rb);
+
ID3D12PipelineState_Release(pipeline_state);
ID3D12RootSignature_Release(root_signature);
ID3D12Resource_Release(ib);
@@ -21803,6 +21852,7 @@ static void test_execute_indirect(void)
ID3D12Resource_Release(vb);
ID3D12CommandSignature_Release(command_signature);
ID3D12Resource_Release(argument_buffer);
+ ID3D12Resource_Release(count_buffer);
destroy_test_context(&context);
}
--
2.21.0
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