[PATCH] vkd3d: Implement ID3D12Device::GetCustomHeapProperties
Derek Lesho
dlesho at codeweavers.com
Mon Nov 4 15:51:44 CST 2019
Ignore this patch, I made a big mistake.
On 11/4/19 3:30 PM, Derek Lesho wrote:
> Signed-off-by: Derek Lesho <dlesho at codeweavers.com>
> ---
> Based solely off the documentation for the function on MSDN,
> assuming the UMA and CacheCoherentUMA features are TRUE.
> ---
> libs/vkd3d/device.c | 24 +++++++++++++++++++++++-
> 1 file changed, 23 insertions(+), 1 deletion(-)
>
> diff --git a/libs/vkd3d/device.c b/libs/vkd3d/device.c
> index 4d6f7c9..df81226 100644
> --- a/libs/vkd3d/device.c
> +++ b/libs/vkd3d/device.c
> @@ -2974,11 +2974,33 @@ invalid:
> static D3D12_HEAP_PROPERTIES * STDMETHODCALLTYPE d3d12_device_GetCustomHeapProperties(ID3D12Device *iface,
> D3D12_HEAP_PROPERTIES *heap_properties, UINT node_mask, D3D12_HEAP_TYPE heap_type)
> {
> - FIXME("iface %p, heap_properties %p, node_mask 0x%08x, heap_type %#x stub!\n",
> + TRACE("iface %p, heap_properties %p, node_mask 0x%08x, heap_type %#x stub!\n",
> iface, heap_properties, node_mask, heap_type);
>
> debug_ignored_node_mask(node_mask);
>
> + heap_properties->Type = heap_type;
> + heap_properties->CreationNodeMask = 1;
> + heap_properties->VisibleNodeMask = 1;
> +
> + switch (heap_type)
> + {
> + case D3D12_HEAP_TYPE_UPLOAD:
> + heap_properties->CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_WRITE_BACK;
> + heap_properties->MemoryPoolPreference = D3D12_MEMORY_POOL_L0;
> + break;
> + case D3D12_HEAP_TYPE_DEFAULT:
> + heap_properties->CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_NOT_AVAILABLE;
> + heap_properties->MemoryPoolPreference = D3D12_MEMORY_POOL_L0;
> + break;
> + case D3D12_HEAP_TYPE_READBACK:
> + heap_properties->CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_WRITE_BACK;
> + heap_properties->MemoryPoolPreference = D3D12_MEMORY_POOL_L0;
> + break;
> + default:
> + FIXME("Unhandled heap type: %#x\n", heap_type);
> + };
> +
> return heap_properties;
> }
>
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