[PATCH v5 5/5] vkd3d: Load d3d12 dynamically in d3d12 tests.
post at arntzen-software.no
Mon Nov 18 11:52:05 CST 2019
On 11/18/19 6:17 PM, Henri Verbeet wrote:
> On Mon, 18 Nov 2019 at 20:24, Hans-Kristian Arntzen
> <post at arntzen-software.no> wrote:
>> There are no d3d12 headers or -ld3d12 available in MinGW-w64 on msys2 at
> Vkd3d builds its own d3d12 import libraries, d3d12.cross32.a and
> d3d12.cross64.a, as part of the crosstest target.
Sounds like we can remove those then? (This came up in a CMake build
since autotools doesn't work when building on Windows.)
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