[PATCH 1/2] dlls/d3d12: Fix D3D12SerializeVersionedRootSignature.

Sveinar Søpler cybermax at dexter.no
Sat Nov 23 09:47:48 CST 2019

On 18.11.2019 10:55, Henri Verbeet wrote:
> On Sun, 17 Nov 2019 at 00:11, Sveinar Søpler <cybermax at dexter.no> wrote:
>> Ok. Tested as follows:
>> Wine-staging-4.20
>> vkd3d git HEAD at da68980fdc0e549174ce0a9c1f7859f2f388a907
>> World of Warcraft crashes upon loading with a "Error #132 Fatal Exception!"
>> Added the following patch to wine-staging-4.20:
>> https://www.winehq.org/pipermail/wine-devel/2019-October/152356.html
>> WoW now loads, and can zone in. Textures are flashing ref.
>> https://bugs.winehq.org/show_bug.cgi?id=46410
>> The bug: https://bugs.winehq.org/show_bug.cgi?id=47471 can be closed as
>> this seems fixed with a recent commit.
> Ok, so the regression from commit
> c002aee119b638d30eeb7cdc91099449ccafeafc is independent of bug 46410,
> correct? Does the attached patch fix the regression?

Yes, the bug 46410 is independent of this regression. I made an attempt 
at reposting a fix for that particular bug here: 
https://source.winehq.org/patches/data/174234 but i borked some 
formatting, so i dunno if that applies...

Your attached patch for vkd3d fixed the regression. I tested this with a 
clean unpatched wine-staging-4.20.

It does seem as the patch just forces things back to root_signature_1.0 
tho? Would it not be better to implement the Fix 
D3D12SerializeVersionedRootSignature patch to wine?


>> PS. This "mailinglist" thing is horribly hopeless to keep up to date
>> when referring to other patches.. atleast not in a way that i can figure
>> out other than posting links.. and browsing through various .txt archive
>> files to figure that out, so when i posted about a vkd3d patch that
>> fixed things, it was probably not clear that it ALSO needed wine
>> patches, that i think (without once again searching through 100'eds of
>> mailthreads) was mentioned earlier in the thread. Sorry.
> The bug tracker does work better for tracking bugs, yes.
> Henri

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