[PATCH 6/6] d3d8: Handle stateblocks in d3d8_device_SetPixelShaderConstant().
Marvin
testbot at winehq.org
Tue Oct 1 22:07:31 CDT 2019
Hi,
While running your changed tests, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at:
https://testbot.winehq.org/JobDetails.pl?Key=57247
Your paranoid android.
=== debian10 (32 bit report) ===
d3d8:
device.c:3165: Test failed: Expected message 0x1c for window 0x1, but didn't receive it
=== debian10 (32 bit Chinese:China report) ===
d3d9:
d3d9ex.c:3133: Test failed: Expected message 0x46 for window 0x1, but didn't receive it, i=0.
=== debian10 (32 bit WoW report) ===
d3d9:
d3d9ex.c:3133: Test failed: Expected message 0x46 for window 0x1, but didn't receive it, i=0.
=== debian10 (64 bit WoW report) ===
d3d8:
device.c:3165: Test failed: Expected message 0x1c for window 0x1, but didn't receive it
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