[PATCH 2/4] d3d9: Handle stateblocks in d3d9_device_SetTexture().
Zebediah Figura
z.figura12 at gmail.com
Thu Oct 24 00:12:08 CDT 2019
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
dlls/d3d9/device.c | 5 ++++-
1 file changed, 4 insertions(+), 1 deletion(-)
diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index 07179900c4..b3d6540ac3 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -2484,13 +2484,16 @@ static HRESULT WINAPI d3d9_device_SetTexture(IDirect3DDevice9Ex *iface, DWORD st
texture_impl = unsafe_impl_from_IDirect3DBaseTexture9(texture);
wined3d_mutex_lock();
- wined3d_device_set_texture(device->wined3d_device, stage,
+ wined3d_stateblock_set_texture(device->update_state, stage,
texture_impl ? texture_impl->wined3d_texture : NULL);
if (!device->recording)
{
unsigned int i = stage < 16 || (stage >= D3DVERTEXTEXTURESAMPLER0 && stage <= D3DVERTEXTEXTURESAMPLER3)
? stage < 16 ? stage : stage - D3DVERTEXTEXTURESAMPLER0 + 16 : ~0u;
+ wined3d_device_set_texture(device->wined3d_device, stage,
+ texture_impl ? texture_impl->wined3d_texture : NULL);
+
if (i < D3D9_MAX_TEXTURE_UNITS)
{
if (texture_impl && texture_impl->usage & D3DUSAGE_AUTOGENMIPMAP)
--
2.20.1
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