[PATCH 3/4] d3d8: Handle stateblocks in d3d8_device_SetTexture().
Zebediah Figura
z.figura12 at gmail.com
Thu Oct 24 00:12:09 CDT 2019
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
dlls/d3d8/device.c | 5 ++++-
1 file changed, 4 insertions(+), 1 deletion(-)
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index 53e92707ca..ac126139bc 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -2133,8 +2133,11 @@ static HRESULT WINAPI d3d8_device_SetTexture(IDirect3DDevice8 *iface, DWORD stag
texture_impl = unsafe_impl_from_IDirect3DBaseTexture8(texture);
wined3d_mutex_lock();
- wined3d_device_set_texture(device->wined3d_device, stage,
+ wined3d_stateblock_set_texture(device->update_state, stage,
texture_impl ? texture_impl->wined3d_texture : NULL);
+ if (!device->recording)
+ wined3d_device_set_texture(device->wined3d_device, stage,
+ texture_impl ? texture_impl->wined3d_texture : NULL);
wined3d_mutex_unlock();
return D3D_OK;
--
2.20.1
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