[PATCH 3/4] d3d8: Handle stateblocks in d3d8_device_SetTexture().

Zebediah Figura z.figura12 at gmail.com
Thu Oct 24 00:12:09 CDT 2019


Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
 dlls/d3d8/device.c | 5 ++++-
 1 file changed, 4 insertions(+), 1 deletion(-)

diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index 53e92707ca..ac126139bc 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -2133,8 +2133,11 @@ static HRESULT WINAPI d3d8_device_SetTexture(IDirect3DDevice8 *iface, DWORD stag
     texture_impl = unsafe_impl_from_IDirect3DBaseTexture8(texture);
 
     wined3d_mutex_lock();
-    wined3d_device_set_texture(device->wined3d_device, stage,
+    wined3d_stateblock_set_texture(device->update_state, stage,
             texture_impl ? texture_impl->wined3d_texture : NULL);
+    if (!device->recording)
+        wined3d_device_set_texture(device->wined3d_device, stage,
+                texture_impl ? texture_impl->wined3d_texture : NULL);
     wined3d_mutex_unlock();
 
     return D3D_OK;
-- 
2.20.1




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