[PATCH 3/4] wined3d: Don't bother enabling NV_texgen_reflection for core contexts.

Henri Verbeet hverbeet at gmail.com
Thu Apr 9 06:07:15 CDT 2020


On Thu, 9 Apr 2020 at 11:08, Chip Davis <cdavis at codeweavers.com> wrote:
>
> Signed-off-by: Chip Davis <cdavis at codeweavers.com>
> ---
>  dlls/wined3d/adapter_gl.c | 2 +-
>  1 file changed, 1 insertion(+), 1 deletion(-)
>
Like some of the other patches in this series, why does this make a
difference? Why would we care? NV_texgen_reflection is used for
fixed-function texture coordinate generation, so shouldn't be used on
core contexts, regardless of whether it's available or not.



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