[PATCH 3/4] wined3d: Don't bother enabling NV_texgen_reflection for core contexts.

Chip Davis cdavis at codeweavers.com
Thu Apr 9 01:21:34 CDT 2020


Signed-off-by: Chip Davis <cdavis at codeweavers.com>
---
 dlls/wined3d/adapter_gl.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/adapter_gl.c b/dlls/wined3d/adapter_gl.c
index a38033fd98c..5f5caa0981a 100644
--- a/dlls/wined3d/adapter_gl.c
+++ b/dlls/wined3d/adapter_gl.c
@@ -3604,7 +3604,7 @@ static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter,
          * functionality. Prefer the ARB extension */
         gl_info->supported[APPLE_FLUSH_BUFFER_RANGE] = FALSE;
     }
-    if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
+    if (gl_info->supported[ARB_TEXTURE_CUBE_MAP] && gl_info->supported[WINED3D_GL_LEGACY_CONTEXT])
     {
         TRACE(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n");
         gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE;
-- 
2.24.0




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