[PATCH 2/4] wined3d: Get max GLSL varyings from GL_MAX_VARYING_VECTORS if supported.
Chip Davis
cdavis at codeweavers.com
Thu Apr 9 13:48:19 CDT 2020
April 9, 2020 6:07 AM, "Henri Verbeet" <hverbeet at gmail.com> wrote:
> On Thu, 9 Apr 2020 at 11:08, Chip Davis <cdavis at codeweavers.com> wrote:
>
>> Signed-off-by: Chip Davis <cdavis at codeweavers.com>
>> ---
>> dlls/wined3d/adapter_gl.c | 7 ++++++-
>> 1 file changed, 6 insertions(+), 1 deletion(-)
>
> Why?
I had this in my tree before Matteo fixed it to use GL_MAX_FRAGMENT_INPUT_COMPONENTS, but I never bothered to send it. I guess it's obsolete now that he has.
Chip
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