[PATCH vkd3d 5/5] vkd3d-shader: Validate "compile_info" in vkd3d_shader_preprocess().
Henri Verbeet
hverbeet at gmail.com
Wed Dec 2 08:32:01 CST 2020
On Wed, 2 Dec 2020 at 06:21, Zebediah Figura <zfigura at codeweavers.com> wrote:
> @@ -832,7 +836,7 @@ int vkd3d_shader_scan(const struct vkd3d_shader_compile_info *compile_info, char
> if (messages)
> *messages = NULL;
>
> - if ((ret = vkd3d_shader_validate_compile_info(compile_info)) < 0)
> + if ((ret = vkd3d_shader_validate_compile_info(compile_info, false)) < 0)
> return ret;
>
This makes vkd3d_shader_scan() ignore the target type. Maybe that's
ok, but it probably deserves a bit more thought than being a side
effect of this patch, as well as some updates to the API
documentation.
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