[PATCH vkd3d 5/5] vkd3d-shader: Validate "compile_info" in vkd3d_shader_preprocess().
Zebediah Figura (she/her)
zfigura at codeweavers.com
Wed Dec 2 09:29:57 CST 2020
On 12/2/20 8:32 AM, Henri Verbeet wrote:
> On Wed, 2 Dec 2020 at 06:21, Zebediah Figura <zfigura at codeweavers.com> wrote:
>> @@ -832,7 +836,7 @@ int vkd3d_shader_scan(const struct vkd3d_shader_compile_info *compile_info, char
>> if (messages)
>> *messages = NULL;
>>
>> - if ((ret = vkd3d_shader_validate_compile_info(compile_info)) < 0)
>> + if ((ret = vkd3d_shader_validate_compile_info(compile_info, false)) < 0)
>> return ret;
>>
> This makes vkd3d_shader_scan() ignore the target type. Maybe that's
> ok, but it probably deserves a bit more thought than being a side
> effect of this patch, as well as some updates to the API
> documentation.
>
I figured it was sensible enough to be obvious, but that's fair enough.
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