[PATCH 4/5] wined3d: Reference the bo (if any) in texture2d_read_from_framebuffer().

Henri Verbeet hverbeet at codeweavers.com
Wed Dec 2 10:30:00 CST 2020


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/surface.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index af2ab36d273..d5d07d8c401 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -527,6 +527,7 @@ error:
     if (data.buffer_object)
     {
         GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER, 0));
+        wined3d_context_gl_reference_bo(context_gl, (struct wined3d_bo_gl *)data.buffer_object);
         checkGLcall("glBindBuffer");
     }
 
-- 
2.20.1




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