[PATCH 3/5] wined3d: Reference the constant buffer bo in context_gl_load_shader_resources().
Henri Verbeet
hverbeet at codeweavers.com
Wed Dec 2 10:29:59 CST 2020
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/context_gl.c | 8 ++++++--
1 file changed, 6 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/context_gl.c b/dlls/wined3d/context_gl.c
index beb418ba960..83c61834f5a 100644
--- a/dlls/wined3d/context_gl.c
+++ b/dlls/wined3d/context_gl.c
@@ -3703,8 +3703,12 @@ static void context_gl_load_shader_resources(struct wined3d_context_gl *context_
for (j = 0; j < WINED3D_MAX_CBS; ++j)
{
- if (state->cb[i][j])
- wined3d_buffer_load(state->cb[i][j], &context_gl->c, state);
+ if (!state->cb[i][j])
+ continue;
+
+ buffer_gl = wined3d_buffer_gl(state->cb[i][j]);
+ wined3d_buffer_load(&buffer_gl->b, &context_gl->c, state);
+ wined3d_context_gl_reference_bo(context_gl, &buffer_gl->bo);
}
for (j = 0; j < shader->reg_maps.sampler_map.count; ++j)
--
2.20.1
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