[PATCH 4/5] wined3d: Reference the bo in wined3d_buffer_gl_upload_ranges().
Henri Verbeet
hverbeet at codeweavers.com
Thu Dec 3 09:17:58 CST 2020
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/buffer.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index 82051453ef1..7a4e48fd9c6 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -1412,6 +1412,7 @@ static void wined3d_buffer_gl_upload_ranges(struct wined3d_buffer *buffer, struc
GL_EXTCALL(glBufferSubData(buffer_gl->bo.binding,
range->offset, range->size, (BYTE *)data + range->offset - data_offset));
}
+ wined3d_context_gl_reference_bo(context_gl, &buffer_gl->bo);
checkGLcall("buffer upload");
}
--
2.20.1
More information about the wine-devel
mailing list