[PATCH 3/5] wined3d: Reference the bo in wined3d_texture_gl_download_data().

Henri Verbeet hverbeet at codeweavers.com
Thu Dec 3 09:17:57 CST 2020


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/texture.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 43d75eb8ce9..6c9627d21f8 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -2841,6 +2841,7 @@ static void wined3d_texture_gl_download_data(struct wined3d_context *context,
     if (dst_bo)
     {
         GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER, 0));
+        wined3d_context_gl_reference_bo(context_gl, dst_bo);
         checkGLcall("glBindBuffer");
     }
 }
-- 
2.20.1




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