[PATCH] include: Fix broken defines in d3d9 headers

Henri Verbeet hverbeet at gmail.com
Thu Dec 10 12:04:51 CST 2020


On Wed, 9 Dec 2020 at 02:54, Rafał Harabień <rafalh92 at outlook.com> wrote:
>
> * rename D3DENUM_NO_WHQL_LEVEL to D3DENUM_WHQL_LEVEL
> * remove D3DCAPS2_NO2DDURING3DSCENE
> * remove D3DCAPS2_CANRENDERWINDOWED
>
This kind of commit message typically indicates you're doing multiple
separate things in a single patch, and the patch should be split.

> diff --git a/include/d3d9.h b/include/d3d9.h
> index 3ebde4509af..d61461f0833 100644
> --- a/include/d3d9.h
> +++ b/include/d3d9.h
> @@ -61,7 +61,7 @@
>   */
>  #define D3D_SDK_VERSION                         32
>  #define D3DADAPTER_DEFAULT                      0
> -#define D3DENUM_NO_WHQL_LEVEL                   __MSABI_LONG(0x00000002)
> +#define D3DENUM_WHQL_LEVEL                      __MSABI_LONG(0x00000002)

Ok, but in that case the interpretation of the flag is probably wrong
too; this currently maps to WINED3DENUM_NO_WHQL_LEVEL.



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