[PATCH] include: Fix broken defines in d3d9 headers

Rafal Harabień rafalh92 at outlook.com
Thu Dec 10 16:28:49 CST 2020


I sent v2 for this patch which should address your concerns.

On 10.12.2020 19:04, Henri Verbeet wrote:
> On Wed, 9 Dec 2020 at 02:54, Rafał Harabień <rafalh92 at outlook.com> wrote:
>> * rename D3DENUM_NO_WHQL_LEVEL to D3DENUM_WHQL_LEVEL
>> * remove D3DCAPS2_NO2DDURING3DSCENE
>> * remove D3DCAPS2_CANRENDERWINDOWED
>>
> This kind of commit message typically indicates you're doing multiple
> separate things in a single patch, and the patch should be split.
>
>> diff --git a/include/d3d9.h b/include/d3d9.h
>> index 3ebde4509af..d61461f0833 100644
>> --- a/include/d3d9.h
>> +++ b/include/d3d9.h
>> @@ -61,7 +61,7 @@
>>    */
>>   #define D3D_SDK_VERSION                         32
>>   #define D3DADAPTER_DEFAULT                      0
>> -#define D3DENUM_NO_WHQL_LEVEL                   __MSABI_LONG(0x00000002)
>> +#define D3DENUM_WHQL_LEVEL                      __MSABI_LONG(0x00000002)
> Ok, but in that case the interpretation of the flag is probably wrong
> too; this currently maps to WINED3DENUM_NO_WHQL_LEVEL.



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