[PATCH] wined3d: Don't print a FIXME when casting int to uint.

Zebediah Figura z.figura12 at gmail.com
Thu Feb 6 09:33:32 CST 2020


On 2/6/20 5:48 AM, Henri Verbeet wrote:
> On Mon, 3 Feb 2020 at 05:50, Zebediah Figura <z.figura12 at gmail.com> wrote:
>> -    if (dst_data_type == src_data_type)
>> +    if (dst_data_type == src_data_type
>> +            || (src_data_type == WINED3D_DATA_INT && dst_data_type == WINED3D_DATA_UINT))
>>
> I don't think that's allowed in all versions of GLSL. In particular,
> versions 4.00 and later have implicit conversions from int types to
> uint types, but versions 3.30 and before don't.
> 

Thanks, I've found a better source for documentation and will send a new 
patch.



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