[PATCH 1/6] d3d9: Reset the viewport and scissor rect for extended devices in d3d9_device_reset().
Zebediah Figura
z.figura12 at gmail.com
Thu Feb 6 19:33:23 CST 2020
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
dlls/d3d9/device.c | 22 ++++++++++++++++++++--
dlls/wined3d/device.c | 16 ----------------
2 files changed, 20 insertions(+), 18 deletions(-)
diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index da884544ea..4dfc88a1a8 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -1039,6 +1039,24 @@ static HRESULT d3d9_device_reset(struct d3d9_device *device,
present_parameters->BackBufferCount = swapchain_desc.backbuffer_count;
device->device_state = D3D9_DEVICE_STATE_OK;
+
+ if (extended)
+ {
+ const struct wined3d_viewport *current = &wined3d_stateblock_get_state(device->state)->viewport;
+ struct wined3d_viewport vp;
+ RECT rect;
+
+ vp.x = 0;
+ vp.y = 0;
+ vp.width = swapchain_desc.backbuffer_width;
+ vp.height = swapchain_desc.backbuffer_height;
+ vp.min_z = current->min_z;
+ vp.max_z = current->max_z;
+ wined3d_stateblock_set_viewport(device->state, &vp);
+
+ SetRect(&rect, 0, 0, swapchain_desc.backbuffer_width, swapchain_desc.backbuffer_height);
+ wined3d_stateblock_set_scissor_rect(device->state, &rect);
+ }
}
rtv = wined3d_device_get_rendertarget_view(device->wined3d_device, 0);
@@ -2158,7 +2176,7 @@ static HRESULT WINAPI d3d9_device_GetViewport(IDirect3DDevice9Ex *iface, D3DVIEW
TRACE("iface %p, viewport %p.\n", iface, viewport);
wined3d_mutex_lock();
- wined3d_device_get_viewports(device->wined3d_device, NULL, &wined3d_viewport);
+ wined3d_viewport = wined3d_stateblock_get_state(device->state)->viewport;
wined3d_mutex_unlock();
viewport->X = wined3d_viewport.x;
@@ -2737,7 +2755,7 @@ static HRESULT WINAPI d3d9_device_GetScissorRect(IDirect3DDevice9Ex *iface, RECT
TRACE("iface %p, rect %p.\n", iface, rect);
wined3d_mutex_lock();
- wined3d_device_get_scissor_rects(device->wined3d_device, NULL, rect);
+ *rect = wined3d_stateblock_get_state(device->state)->scissor_rect;
wined3d_mutex_unlock();
return D3D_OK;
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index fc4933bd72..8405643741 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -5576,24 +5576,8 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
device_load_logo(device, wined3d_settings.logo);
}
else if ((view = device->back_buffer_view))
- {
- struct wined3d_state *state = &device->state;
-
wined3d_device_set_rendertarget_view(device, 0, view, FALSE);
- /* Note the min_z / max_z is not reset. */
- state->viewports[0].x = 0;
- state->viewports[0].y = 0;
- state->viewports[0].width = view->width;
- state->viewports[0].height = view->height;
- state->viewport_count = 1;
- wined3d_cs_emit_set_viewports(device->cs, 1, state->viewports);
-
- SetRect(&state->scissor_rects[0], 0, 0, view->width, view->height);
- state->scissor_rect_count = 1;
- wined3d_cs_emit_set_scissor_rects(device->cs, 1, state->scissor_rects);
- }
-
if (device->d3d_initialized && reset_state)
hr = device->adapter->adapter_ops->adapter_init_3d(device);
--
2.25.0
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