[PATCH 2/6] d3d9: Stop setting the device state in d3d9_device_SetViewport().

Zebediah Figura z.figura12 at gmail.com
Thu Feb 6 19:33:24 CST 2020


Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
 dlls/d3d9/device.c | 2 --
 1 file changed, 2 deletions(-)

diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index 4dfc88a1a8..cff3a5c898 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -2161,8 +2161,6 @@ static HRESULT WINAPI d3d9_device_SetViewport(IDirect3DDevice9Ex *iface, const D
 
     wined3d_mutex_lock();
     wined3d_stateblock_set_viewport(device->update_state, &vp);
-    if (!device->recording)
-        wined3d_device_set_viewports(device->wined3d_device, 1, &vp);
     wined3d_mutex_unlock();
 
     return D3D_OK;
-- 
2.25.0




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