[PATCH 1/5] wined3d: Initialise outputs in wined3d_init().
Henri Verbeet
hverbeet at gmail.com
Mon Feb 10 08:36:47 CST 2020
On Mon, 10 Feb 2020 at 11:49, Zhiyi Zhang <zzhang at codeweavers.com> wrote:
> Place all outputs in struct wined3d so that D3D9 and older
> versions of D3D can index into outputs as adapters because
> older versions of D3D treat outputs as adapters. And put
> outputs to the adapters they belong to so that DXGI can
> find the outputs of an adapter as well.
>
Do we really need this? I would imagine that it would be trivial to
set up a mapping in e.g. d3d9 itself instead.
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