[PATCH 1/5] d3d8: Set the primary stateblock when executing draw calls.
Henri Verbeet
hverbeet at gmail.com
Wed Feb 19 08:06:26 CST 2020
On Wed, 19 Feb 2020 at 05:24, Zebediah Figura <z.figura12 at gmail.com> wrote:
> @@ -3436,23 +3439,26 @@ static HRESULT WINAPI d3d8_device_GetStreamSource(IDirect3DDevice8 *iface,
> if (!buffer)
> return D3DERR_INVALIDCALL;
>
> + if (stream_idx > WINED3D_MAX_STREAMS)
> + {
Should that be "stream_idx >= WINED3D_MAX_STREAMS"?
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