[PATCH 2/6] d3d8: Stop setting the device state in d3d8_device_SetTransform() and d3d8_device_MultiplyTransform().

Zebediah Figura z.figura12 at gmail.com
Mon Feb 24 16:11:36 CST 2020


Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
 dlls/d3d8/device.c | 3 ---
 1 file changed, 3 deletions(-)

diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index 8ce38e2d9e..725286cd16 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -1620,8 +1620,6 @@ static HRESULT WINAPI d3d8_device_SetTransform(IDirect3DDevice8 *iface,
     /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
     wined3d_mutex_lock();
     wined3d_stateblock_set_transform(device->update_state, state, (const struct wined3d_matrix *)matrix);
-    if (!device->recording)
-        wined3d_device_set_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix);
     wined3d_mutex_unlock();
 
     return D3D_OK;
@@ -1652,7 +1650,6 @@ static HRESULT WINAPI d3d8_device_MultiplyTransform(IDirect3DDevice8 *iface,
     /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
     wined3d_mutex_lock();
     wined3d_stateblock_multiply_transform(device->state, state, (const struct wined3d_matrix *)matrix);
-    wined3d_device_multiply_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix);
     wined3d_mutex_unlock();
 
     return D3D_OK;
-- 
2.25.0




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