[PATCH 2/5] d3d8: Stop setting the device state in d3d8_device_SetViewport().
Zebediah Figura
z.figura12 at gmail.com
Tue Feb 25 17:35:05 CST 2020
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
dlls/d3d8/device.c | 2 --
1 file changed, 2 deletions(-)
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index 7853aa9b55..79d41afebf 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -1690,8 +1690,6 @@ static HRESULT WINAPI d3d8_device_SetViewport(IDirect3DDevice8 *iface, const D3D
vp.max_z = viewport->MaxZ;
wined3d_stateblock_set_viewport(device->update_state, &vp);
- if (!device->recording)
- wined3d_device_set_viewports(device->wined3d_device, 1, &vp);
wined3d_mutex_unlock();
return D3D_OK;
--
2.25.0
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