[PATCH 1/5] ddraw: Set the primary stateblock when executing draw calls.

Zebediah Figura z.figura12 at gmail.com
Wed Feb 26 16:39:24 CST 2020


Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
 dlls/ddraw/device.c        | 48 +++++++++++++++++++-------------------
 dlls/ddraw/executebuffer.c | 23 +++++++++---------
 dlls/ddraw/vertexbuffer.c  | 29 +++++++++++------------
 3 files changed, 49 insertions(+), 51 deletions(-)

diff --git a/dlls/ddraw/device.c b/dlls/ddraw/device.c
index 7fd78e6234..e18c2c7853 100644
--- a/dlls/ddraw/device.c
+++ b/dlls/ddraw/device.c
@@ -3513,7 +3513,6 @@ static HRESULT d3d_device7_DrawPrimitive(IDirect3DDevice7 *iface,
     size = vertex_count * stride;
 
     wined3d_mutex_lock();
-    wined3d_device_apply_stateblock(device->wined3d_device, device->state);
     hr = d3d_device_prepare_vertex_buffer(device, size);
     if (FAILED(hr))
         goto done;
@@ -3536,12 +3535,13 @@ static HRESULT d3d_device7_DrawPrimitive(IDirect3DDevice7 *iface,
     wined3d_resource_unmap(vb, 0);
     device->vertex_buffer_pos = vb_pos + size;
 
-    hr = wined3d_device_set_stream_source(device->wined3d_device, 0, device->vertex_buffer, 0, stride);
+    hr = wined3d_stateblock_set_stream_source(device->state, 0, device->vertex_buffer, 0, stride);
     if (FAILED(hr))
         goto done;
 
-    wined3d_device_set_vertex_declaration(device->wined3d_device, ddraw_find_decl(device->ddraw, fvf));
+    wined3d_stateblock_set_vertex_declaration(device->state, ddraw_find_decl(device->ddraw, fvf));
     wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, 0);
+    wined3d_device_apply_stateblock(device->wined3d_device, device->state);
     hr = wined3d_device_draw_primitive(device->wined3d_device, vb_pos / stride, vertex_count);
 
 done:
@@ -3706,7 +3706,6 @@ static HRESULT d3d_device7_DrawIndexedPrimitive(IDirect3DDevice7 *iface,
     /* Set the D3DDevice's FVF */
     wined3d_mutex_lock();
 
-    wined3d_device_apply_stateblock(device->wined3d_device, device->state);
     hr = d3d_device_prepare_vertex_buffer(device, vtx_size);
     if (FAILED(hr))
         goto done;
@@ -3746,14 +3745,15 @@ static HRESULT d3d_device7_DrawIndexedPrimitive(IDirect3DDevice7 *iface,
     wined3d_resource_unmap(ib, 0);
     device->index_buffer_pos = ib_pos + idx_size;
 
-    hr = wined3d_device_set_stream_source(device->wined3d_device, 0, device->vertex_buffer, 0, stride);
+    hr = wined3d_stateblock_set_stream_source(device->state, 0, device->vertex_buffer, 0, stride);
     if (FAILED(hr))
         goto done;
-    wined3d_device_set_index_buffer(device->wined3d_device, device->index_buffer, WINED3DFMT_R16_UINT, 0);
+    wined3d_stateblock_set_index_buffer(device->state, device->index_buffer, WINED3DFMT_R16_UINT);
 
-    wined3d_device_set_vertex_declaration(device->wined3d_device, ddraw_find_decl(device->ddraw, fvf));
+    wined3d_stateblock_set_vertex_declaration(device->state, ddraw_find_decl(device->ddraw, fvf));
     wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, 0);
-    wined3d_device_set_base_vertex_index(device->wined3d_device, vb_pos / stride);
+    wined3d_stateblock_set_base_vertex_index(device->state, vb_pos / stride);
+    wined3d_device_apply_stateblock(device->wined3d_device, device->state);
     hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, ib_pos / sizeof(*indices), index_count);
 
 done:
@@ -4051,7 +4051,6 @@ static HRESULT d3d_device7_DrawPrimitiveStrided(IDirect3DDevice7 *iface, D3DPRIM
     }
 
     wined3d_mutex_lock();
-    wined3d_device_apply_stateblock(device->wined3d_device, device->state);
     hr = d3d_device_prepare_vertex_buffer(device, dst_size);
     if (FAILED(hr))
         goto done;
@@ -4074,12 +4073,13 @@ static HRESULT d3d_device7_DrawPrimitiveStrided(IDirect3DDevice7 *iface, D3DPRIM
     wined3d_resource_unmap(vb, 0);
     device->vertex_buffer_pos = vb_pos + dst_size;
 
-    hr = wined3d_device_set_stream_source(device->wined3d_device, 0, device->vertex_buffer, 0, dst_stride);
+    hr = wined3d_stateblock_set_stream_source(device->state, 0, device->vertex_buffer, 0, dst_stride);
     if (FAILED(hr))
         goto done;
-    wined3d_device_set_vertex_declaration(device->wined3d_device, ddraw_find_decl(device->ddraw, fvf));
+    wined3d_stateblock_set_vertex_declaration(device->state, ddraw_find_decl(device->ddraw, fvf));
 
     wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, 0);
+    wined3d_device_apply_stateblock(device->wined3d_device, device->state);
     hr = wined3d_device_draw_primitive(device->wined3d_device, vb_pos / dst_stride, vertex_count);
 
 done:
@@ -4168,7 +4168,6 @@ static HRESULT d3d_device7_DrawIndexedPrimitiveStrided(IDirect3DDevice7 *iface,
 
     wined3d_mutex_lock();
 
-    wined3d_device_apply_stateblock(device->wined3d_device, device->state);
     hr = d3d_device_prepare_vertex_buffer(device, vtx_dst_size);
     if (FAILED(hr))
         goto done;
@@ -4208,14 +4207,15 @@ static HRESULT d3d_device7_DrawIndexedPrimitiveStrided(IDirect3DDevice7 *iface,
     wined3d_resource_unmap(ib, 0);
     device->index_buffer_pos = ib_pos + idx_size;
 
-    hr = wined3d_device_set_stream_source(device->wined3d_device, 0, device->vertex_buffer, 0, vtx_dst_stride);
+    hr = wined3d_stateblock_set_stream_source(device->state, 0, device->vertex_buffer, 0, vtx_dst_stride);
     if (FAILED(hr))
         goto done;
-    wined3d_device_set_index_buffer(device->wined3d_device, device->index_buffer, WINED3DFMT_R16_UINT, 0);
-    wined3d_device_set_base_vertex_index(device->wined3d_device, vb_pos / vtx_dst_stride);
+    wined3d_stateblock_set_index_buffer(device->state, device->index_buffer, WINED3DFMT_R16_UINT);
+    wined3d_stateblock_set_base_vertex_index(device->state, vb_pos / vtx_dst_stride);
 
-    wined3d_device_set_vertex_declaration(device->wined3d_device, ddraw_find_decl(device->ddraw, fvf));
+    wined3d_stateblock_set_vertex_declaration(device->state, ddraw_find_decl(device->ddraw, fvf));
     wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, 0);
+    wined3d_device_apply_stateblock(device->wined3d_device, device->state);
     hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, ib_pos / sizeof(WORD), index_count);
 
 done:
@@ -4326,9 +4326,8 @@ static HRESULT d3d_device7_DrawPrimitiveVB(IDirect3DDevice7 *iface, D3DPRIMITIVE
     }
 
     wined3d_mutex_lock();
-    wined3d_device_apply_stateblock(device->wined3d_device, device->state);
-    wined3d_device_set_vertex_declaration(device->wined3d_device, vb_impl->wined3d_declaration);
-    if (FAILED(hr = wined3d_device_set_stream_source(device->wined3d_device,
+    wined3d_stateblock_set_vertex_declaration(device->state, vb_impl->wined3d_declaration);
+    if (FAILED(hr = wined3d_stateblock_set_stream_source(device->state,
             0, vb_impl->wined3d_buffer, 0, stride)))
     {
         WARN("Failed to set stream source, hr %#x.\n", hr);
@@ -4338,6 +4337,7 @@ static HRESULT d3d_device7_DrawPrimitiveVB(IDirect3DDevice7 *iface, D3DPRIMITIVE
 
     /* Now draw the primitives */
     wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, 0);
+    wined3d_device_apply_stateblock(device->wined3d_device, device->state);
     hr = wined3d_device_draw_primitive(device->wined3d_device, start_vertex, vertex_count);
 
     wined3d_mutex_unlock();
@@ -4449,8 +4449,7 @@ static HRESULT d3d_device7_DrawIndexedPrimitiveVB(IDirect3DDevice7 *iface,
 
     wined3d_mutex_lock();
 
-    wined3d_device_apply_stateblock(device->wined3d_device, device->state);
-    wined3d_device_set_vertex_declaration(device->wined3d_device, vb_impl->wined3d_declaration);
+    wined3d_stateblock_set_vertex_declaration(device->state, vb_impl->wined3d_declaration);
 
     hr = d3d_device_prepare_index_buffer(device, index_count * sizeof(WORD));
     if (FAILED(hr))
@@ -4479,11 +4478,11 @@ static HRESULT d3d_device7_DrawIndexedPrimitiveVB(IDirect3DDevice7 *iface,
     device->index_buffer_pos = ib_pos + index_count * sizeof(WORD);
 
     /* Set the index stream */
-    wined3d_device_set_base_vertex_index(device->wined3d_device, start_vertex);
-    wined3d_device_set_index_buffer(device->wined3d_device, device->index_buffer, WINED3DFMT_R16_UINT, 0);
+    wined3d_stateblock_set_base_vertex_index(device->state, start_vertex);
+    wined3d_stateblock_set_index_buffer(device->state, device->index_buffer, WINED3DFMT_R16_UINT);
 
     /* Set the vertex stream source */
-    if (FAILED(hr = wined3d_device_set_stream_source(device->wined3d_device,
+    if (FAILED(hr = wined3d_stateblock_set_stream_source(device->state,
             0, vb_impl->wined3d_buffer, 0, stride)))
     {
         ERR("(%p) IDirect3DDevice::SetStreamSource failed with hr = %08x\n", device, hr);
@@ -4492,6 +4491,7 @@ static HRESULT d3d_device7_DrawIndexedPrimitiveVB(IDirect3DDevice7 *iface,
     }
 
     wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, 0);
+    wined3d_device_apply_stateblock(device->wined3d_device, device->state);
     hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, ib_pos / sizeof(WORD), index_count);
 
     wined3d_mutex_unlock();
diff --git a/dlls/ddraw/executebuffer.c b/dlls/ddraw/executebuffer.c
index 0d1726ed7f..1b680f627e 100644
--- a/dlls/ddraw/executebuffer.c
+++ b/dlls/ddraw/executebuffer.c
@@ -74,13 +74,13 @@ HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *buffer, struct d3d
             case D3DOP_POINT:
             {
                 const D3DPOINT *p = (D3DPOINT *)instr;
-                wined3d_device_apply_stateblock(device->wined3d_device, device->state);
                 wined3d_device_set_primitive_type(device->wined3d_device, WINED3D_PT_POINTLIST, 0);
-                wined3d_device_set_stream_source(device->wined3d_device, 0,
+                wined3d_stateblock_set_stream_source(device->state, 0,
                         buffer->dst_vertex_buffer, 0, sizeof(D3DTLVERTEX));
-                wined3d_device_set_vertex_declaration(device->wined3d_device,
+                wined3d_stateblock_set_vertex_declaration(device->state,
                         ddraw_find_decl(device->ddraw, D3DFVF_TLVERTEX));
 
+                wined3d_device_apply_stateblock(device->wined3d_device, device->state);
                 for (i = 0; i < count; ++i)
                     wined3d_device_draw_primitive(device->wined3d_device, p[i].wFirst, p[i].wCount);
 
@@ -107,8 +107,6 @@ HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *buffer, struct d3d
                     primitive_size = 3;
                 }
 
-                wined3d_device_apply_stateblock(device->wined3d_device, device->state);
-
                 index_count = count * primitive_size;
                 if (buffer->index_size < index_count)
                 {
@@ -185,11 +183,12 @@ HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *buffer, struct d3d
 
                 wined3d_resource_unmap(wined3d_buffer_get_resource(buffer->index_buffer), 0);
 
-                wined3d_device_set_stream_source(device->wined3d_device, 0,
+                wined3d_stateblock_set_stream_source(device->state, 0,
                         buffer->dst_vertex_buffer, 0, sizeof(D3DTLVERTEX));
-                wined3d_device_set_vertex_declaration(device->wined3d_device,
+                wined3d_stateblock_set_vertex_declaration(device->state,
                         ddraw_find_decl(device->ddraw, D3DFVF_TLVERTEX));
-                wined3d_device_set_index_buffer(device->wined3d_device, buffer->index_buffer, WINED3DFMT_R16_UINT, 0);
+                wined3d_stateblock_set_index_buffer(device->state, buffer->index_buffer, WINED3DFMT_R16_UINT);
+                wined3d_device_apply_stateblock(device->wined3d_device, device->state);
                 wined3d_device_draw_indexed_primitive(device->wined3d_device, index_pos, index_count);
 
                 buffer->index_pos = index_pos + index_count;
@@ -303,14 +302,14 @@ HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *buffer, struct d3d
                     {
                         case D3DPROCESSVERTICES_TRANSFORMLIGHT:
                         case D3DPROCESSVERTICES_TRANSFORM:
-                            wined3d_device_apply_stateblock(device->wined3d_device, device->state);
-                            wined3d_device_set_stream_source(device->wined3d_device, 0,
+                            wined3d_stateblock_set_stream_source(device->state, 0,
                                     buffer->src_vertex_buffer, buffer->src_vertex_pos * sizeof(D3DVERTEX), sizeof(D3DVERTEX));
-                            wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_LIGHTING,
+                            wined3d_stateblock_set_render_state(device->state, WINED3D_RS_LIGHTING,
                                     op == D3DPROCESSVERTICES_TRANSFORMLIGHT && !!device->material);
-                            wined3d_device_set_vertex_declaration(device->wined3d_device,
+                            wined3d_stateblock_set_vertex_declaration(device->state,
                                     ddraw_find_decl(device->ddraw, op == D3DPROCESSVERTICES_TRANSFORMLIGHT
                                     ? D3DFVF_VERTEX : D3DFVF_LVERTEX));
+                            wined3d_device_apply_stateblock(device->wined3d_device, device->state);
                             wined3d_device_process_vertices(device->wined3d_device, ci->wStart, ci->wDest,
                                     ci->dwCount, buffer->dst_vertex_buffer, NULL, 0, D3DFVF_TLVERTEX);
                             break;
diff --git a/dlls/ddraw/vertexbuffer.c b/dlls/ddraw/vertexbuffer.c
index 1e3d25f6cb..afd798cb9f 100644
--- a/dlls/ddraw/vertexbuffer.c
+++ b/dlls/ddraw/vertexbuffer.c
@@ -80,17 +80,13 @@ static ULONG WINAPI d3d_vertex_buffer7_Release(IDirect3DVertexBuffer7 *iface)
 
     if (!ref)
     {
-        struct wined3d_buffer *vb = NULL;
-        UINT offset, stride;
-
         /* D3D7 vertex buffers don't stay bound in the device, they are passed
          * as a parameter to DrawPrimitiveVB. DrawPrimitiveVB sets them as the
          * stream source in wined3d and they should get unset there before
          * they are destroyed. */
         wined3d_mutex_lock();
-        wined3d_device_get_stream_source(buffer->ddraw->wined3d_device, 0, &vb, &offset, &stride);
-        if (vb == buffer->wined3d_buffer)
-            wined3d_device_set_stream_source(buffer->ddraw->wined3d_device, 0, NULL, 0, 0);
+        if (wined3d_stateblock_get_state(buffer->ddraw->state)->streams[0].buffer == buffer->wined3d_buffer)
+            wined3d_stateblock_set_stream_source(buffer->ddraw->state, 0, NULL, 0, 0);
 
         wined3d_vertex_declaration_decref(buffer->wined3d_declaration);
         wined3d_buffer_decref(buffer->wined3d_buffer);
@@ -258,6 +254,7 @@ static HRESULT WINAPI d3d_vertex_buffer7_ProcessVertices(IDirect3DVertexBuffer7
             ? unsafe_impl_from_IDirect3DDevice7(device)
             : unsafe_impl_from_IDirect3DDevice3((IDirect3DDevice3 *)device);
     BOOL old_clip, do_clip, old_lighting, do_lighting;
+    const struct wined3d_stateblock_state *state;
     HRESULT hr;
 
     TRACE("iface %p, vertex_op %#x, dst_idx %u, count %u, src_buffer %p, src_idx %u, device %p, flags %#x.\n",
@@ -277,18 +274,19 @@ static HRESULT WINAPI d3d_vertex_buffer7_ProcessVertices(IDirect3DVertexBuffer7
         return DDERR_INVALIDPARAMS;
 
     wined3d_mutex_lock();
-    wined3d_device_apply_stateblock(device_impl->wined3d_device, device_impl->state);
+
+    state = wined3d_stateblock_get_state(device_impl->state);
 
     /* WineD3D doesn't know d3d7 vertex operation, it uses
      * render states instead. Set the render states according to
      * the vertex ops
      */
     do_clip = !!(vertex_op & D3DVOP_CLIP);
-    old_clip = !!wined3d_device_get_render_state(device_impl->wined3d_device, WINED3D_RS_CLIPPING);
+    old_clip = !!state->rs[WINED3D_RS_CLIPPING];
     if (do_clip != old_clip)
-        wined3d_device_set_render_state(device_impl->wined3d_device, WINED3D_RS_CLIPPING, do_clip);
+        wined3d_stateblock_set_render_state(device_impl->state, WINED3D_RS_CLIPPING, do_clip);
 
-    old_lighting = !!wined3d_device_get_render_state(device_impl->wined3d_device, WINED3D_RS_LIGHTING);
+    old_lighting = !!state->rs[WINED3D_RS_LIGHTING];
     if (dst_buffer_impl->version == 3)
         do_lighting = device_impl->material && (src_buffer_impl->fvf & D3DFVF_NORMAL)
                 && (vertex_op & D3DVOP_LIGHT);
@@ -296,19 +294,20 @@ static HRESULT WINAPI d3d_vertex_buffer7_ProcessVertices(IDirect3DVertexBuffer7
         do_lighting = old_lighting && (vertex_op & D3DVOP_LIGHT);
 
     if (do_lighting != old_lighting)
-        wined3d_device_set_render_state(device_impl->wined3d_device, WINED3D_RS_LIGHTING, do_lighting);
+        wined3d_stateblock_set_render_state(device_impl->state, WINED3D_RS_LIGHTING, do_lighting);
 
-    wined3d_device_set_stream_source(device_impl->wined3d_device,
+    wined3d_stateblock_set_stream_source(device_impl->state,
             0, src_buffer_impl->wined3d_buffer, 0, get_flexible_vertex_size(src_buffer_impl->fvf));
-    wined3d_device_set_vertex_declaration(device_impl->wined3d_device, src_buffer_impl->wined3d_declaration);
+    wined3d_stateblock_set_vertex_declaration(device_impl->state, src_buffer_impl->wined3d_declaration);
+    wined3d_device_apply_stateblock(device_impl->wined3d_device, device_impl->state);
     hr = wined3d_device_process_vertices(device_impl->wined3d_device, src_idx, dst_idx,
             count, dst_buffer_impl->wined3d_buffer, NULL, flags, dst_buffer_impl->fvf);
 
     /* Restore the states if needed */
     if (do_clip != old_clip)
-        wined3d_device_set_render_state(device_impl->wined3d_device, WINED3D_RS_CLIPPING, old_clip);
+        wined3d_stateblock_set_render_state(device_impl->state, WINED3D_RS_CLIPPING, old_clip);
     if (do_lighting != old_lighting)
-        wined3d_device_set_render_state(device_impl->wined3d_device, WINED3D_RS_LIGHTING, old_lighting);
+        wined3d_stateblock_set_render_state(device_impl->state, WINED3D_RS_LIGHTING, old_lighting);
 
     wined3d_mutex_unlock();
 
-- 
2.25.0




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