[PATCH 1/4] d3d9/tests: Test more formats in srgbtexture_test().

Paul Gofman gofmanp at gmail.com
Tue Jan 21 10:42:22 CST 2020


But isn't that just for the cases when SRGB is actually used on these
formats, which appears to be quite a rare case? If that's still a
problem maybe we can advertise SRGB reads for Nvidia only?
Frankly I don't yet see any other way to fix that without some game
specific workarounds. And for that particular game only _R5G6B5 is
required, I don't have any real examples for the other formats the
patches concern.

On 1/21/20 19:27, Henri Verbeet wrote:
> It's a little unfortunate to use GL_SRGB8 for R5G6B5 because it
> implies conversions on uploads and downloads, as well as doubling GPU
> memory usage for the affected formats. I don't think that's
> necessarily prohibitive, but if there's a reasonable way to avoid
> supporting sRGB reads on these formats, I think that would be
> preferred.






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