[PATCH 3/5] d3d9: Handle multisample depth resolve in d3d9_device_SetRenderState().
Henri Verbeet
hverbeet at gmail.com
Fri Jan 24 08:43:58 CST 2020
On Thu, 23 Jan 2020 at 02:30, Zebediah Figura <z.figura12 at gmail.com> wrote:
> + if ((enum wined3d_format_id)format == WINED3DFMT_RESZ)
That works, but if the idea behind it is that we would be able to
remove WINED3DFMT_RESZ from wined3d after the d3d8 version is done, we
may just as add a "#define D3DFMT_RESZ MAKEFOURCC('R','E','S','Z')",
and get rid of the cast.
Should we also check for D3DUSAGE_RENDERTARGET and D3DRTYPE_SURFACE here?
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