[PATCH v2] gdi32: Add D3DKMTSetQueuedLimit() stub.

Chip Davis cdavis at codeweavers.com
Wed Jan 29 01:29:39 CST 2020


January 29, 2020 1:28 AM, "Chip Davis" <cdavis at codeweavers.com> wrote:

> January 29, 2020 1:23 AM, "Dmitry Timoshkov" <dmitry at baikal.ru> wrote:
> 
>> Chip Davis <cdavis at codeweavers.com> wrote:
>> 
>>> +typedef struct _D3DKMT_SETQUEUEDLIMIT
>>> +{
>>> + D3DKMT_HANDLE hDevice;
>>> + D3DKMT_QUEUEDLIMIT_TYPE Type;
>>> + union
>>> + {
>>> + UINT QueuedPresentLimit;
>>> + struct
>>> + {
>>> + D3DDDI_VIDEO_PRESENT_SOURCE_ID VidPnSourceId;
>>> + UINT QueuedPendingFlipLimit;
>>> + };
>>> + };
>>> +} D3DKMT_SETQUEUEDLIMIT;
>> 
>> It seems like DUMMYUNIONNAME and DUMMYSTRUCTNAME are missing.
> 
> I thought so, too, but our whole file was like that when I found it.

Never mind--it's just D3DKMT_QUERYSTATISTICS that's like that.

> 
> Chip


Chip



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