compiling wine (wow64) with opengl 1.3
Alois Schlögl
alois.schloegl at gmail.com
Fri Jun 12 15:50:14 CDT 2020
Hello,
I'd like testing some cross-compile qt5 applications, in the past I was
able to use wine for testing. However, recently this does not work
anymore, the application runs on windows but crashes on wine (if you
want, I can send details ). I suspect that recent versions of qt5
require opengl 1.3. Therefore, I'm trying to compile wine (actually
wow64) from source with opengl 1.3 support, and was trying to follow the
documentation [1,2]. I'm testing on debian 10 and did
apt-get build-dep wine
cd ../wine-source/dlls/opengl32 && ./make_opengl 1.3
cd ~/wine-dirs/build64
make distclean
../wine-source/configure --enable-win64
make
Configuration complains about the following issues:
configure: MinGW compiler not found, cross-compiling PE files won't
be supported.
configure: libhal 64-bit development files not found, no legacy
dynamic device support.
configure: libusb-1.0 64-bit development files not found (or too
old), USB devices won't be supported.
configure: OSS sound system found but too old (OSSv4 needed), OSS
won't be supported.
I believe these are not relevant. However, compilation fails, the log
file is attached).
What I'm missing here? What is your recommendation how to address this
issue?
Cheers,
Alois
[1] https://wiki.winehq.org/Building_Wine
[2] https://wiki.winehq.org/Wine_Developer%27s_Guide/Wine_and_OpenGL
-------------- next part --------------
A non-text attachment was scrubbed...
Name: compilation.error.glx13.log
Type: text/x-log
Size: 213638 bytes
Desc: not available
URL: <http://www.winehq.org/pipermail/wine-devel/attachments/20200612/b49291f1/attachment-0001.bin>
More information about the wine-devel
mailing list