[PATCH 5/5] d3d9: Store primary stateblock state pointer in the device.

Matteo Bruni matteo.mystral at gmail.com
Wed Mar 4 05:27:10 CST 2020


On Mon, Mar 2, 2020 at 5:40 PM Matteo Bruni <mbruni at codeweavers.com> wrote:
>
> Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
> ---
> Calling into wined3d every time probably has a very small overhead but
> I think "wasting" 4 / 8 bytes is still preferable.

Do I just need to resend for the conflict or are there objections?

I should probably get some data regardless. I'll have a look.



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