[PATCH 5/5] d3d9: Store primary stateblock state pointer in the device.
matteo.mystral at gmail.com
Wed Mar 4 05:27:10 CST 2020
On Mon, Mar 2, 2020 at 5:40 PM Matteo Bruni <mbruni at codeweavers.com> wrote:
> Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
> Calling into wined3d every time probably has a very small overhead but
> I think "wasting" 4 / 8 bytes is still preferable.
Do I just need to resend for the conflict or are there objections?
I should probably get some data regardless. I'll have a look.
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