[PATCH 5/5] d3d9: Store primary stateblock state pointer in the device.
hverbeet at gmail.com
Wed Mar 4 07:38:22 CST 2020
On Wed, 4 Mar 2020 at 14:57, Matteo Bruni <matteo.mystral at gmail.com> wrote:
> On Mon, Mar 2, 2020 at 5:40 PM Matteo Bruni <mbruni at codeweavers.com> wrote:
> > Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
> > ---
> > Calling into wined3d every time probably has a very small overhead but
> > I think "wasting" 4 / 8 bytes is still preferable.
> Do I just need to resend for the conflict or are there objections?
Just the conflicts.
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