[PATCH 1/4] wined3d: Fix an accidental replacement of STATE_RENDER(WINED3D_RS_SRGBWRITEENABLE).
Zebediah Figura
z.figura12 at gmail.com
Sun Mar 15 23:42:06 CDT 2020
Fixes: 04453496a22d4b9a8f4ff50e48166b4928b937f5
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
Thanks to Matteo Bruni for spotting this one.
dlls/wined3d/context.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index e4f174b9f1..0761dd6379 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -4471,7 +4471,7 @@ static void wined3d_context_gl_setup_target(struct wined3d_context_gl *context_g
/* Update sRGB writing when switching between formats that do/do not support sRGB writing */
if ((context_gl->c.current_rt.texture->resource.format_flags & WINED3DFMT_FLAG_SRGB_WRITE)
!= (texture->resource.format_flags & WINED3DFMT_FLAG_SRGB_WRITE))
- context_invalidate_state(&context_gl->c, STATE_BLEND);
+ context_invalidate_state(&context_gl->c, STATE_RENDER(WINED3D_RS_SRGBWRITEENABLE));
}
/* When switching away from an offscreen render target, and we're not
--
2.25.1
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