[PATCH v3 1/3] wined3d: Implement dual source blending.

Zebediah Figura z.figura12 at gmail.com
Tue Mar 17 19:24:20 CDT 2020


On 3/17/20 6:36 PM, Chip Davis wrote:
> Don't you need to use glBindFragDataLocationIndexed() when you have ARB_blend_func_extended but not ARB_explicit_attrib_location?

Yes, though I think in practice feature level 10 requires OpenGL 3.3 
anyway, so I didn't worry very hard about it. But I should probably add 
it for completeness' sake.

> 
> March 17, 2020 6:12 PM, "Zebediah Figura" <z.figura12 at gmail.com> wrote:
> 
>> Based on a patch by Michael Müller.
>>
>> Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
>> ---
>> dlls/wined3d/context.c | 2 ++
>> dlls/wined3d/glsl_shader.c | 19 ++++++++++++++++---
>> dlls/wined3d/shader.c | 2 ++
>> dlls/wined3d/state.c | 27 +++++++++++++++++++++++++++
>> dlls/wined3d/wined3d_private.h | 9 ++++++---
>> 5 files changed, 53 insertions(+), 6 deletions(-)
>>
>> diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
>> index d9e3dfaa50..633d5176ba 100644
>> --- a/dlls/wined3d/context.c
>> +++ b/dlls/wined3d/context.c
>> @@ -3444,6 +3444,8 @@ static uint32_t find_draw_buffers_mask(const struct wined3d_context_gl
>> *context_
>>
>> rt_mask = ps ? ps->reg_maps.rt_mask : 1;
>> rt_mask &= (1u << gl_info->limits.buffers) - 1;
>> + if (state->blend_state && state->blend_state->dual_source)
>> + rt_mask = 1;
>>
>> mask = rt_mask;
>> while (mask)
>> diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
>> index 4a2fbce553..2c2ba33488 100644
>> --- a/dlls/wined3d/glsl_shader.c
>> +++ b/dlls/wined3d/glsl_shader.c
>> @@ -7772,7 +7772,10 @@ static GLuint shader_glsl_generate_fragment_shader(const struct
>> wined3d_context_
>> {
>> const struct wined3d_shader_signature *output_signature = &shader->output_signature;
>>
>> - shader_addline(buffer, "vec4 ps_out[%u];\n", gl_info->limits.buffers);
>> + if (args->dual_source_blend)
>> + shader_addline(buffer, "vec4 ps_out[2];\n");
>> + else
>> + shader_addline(buffer, "vec4 ps_out[%u];\n", gl_info->limits.buffers);
>> if (output_signature->element_count)
>> {
>> for (i = 0; i < output_signature->element_count; ++i)
>> @@ -7787,7 +7790,12 @@ static GLuint shader_glsl_generate_fragment_shader(const struct
>> wined3d_context_
>> continue;
>> }
>> if (shader_glsl_use_explicit_attrib_location(gl_info))
>> - shader_addline(buffer, "layout(location = %u) ", output->semantic_idx);
>> + {
>> + if (args->dual_source_blend)
>> + shader_addline(buffer, "layout(location = 0, index = %u) ", output->semantic_idx);
>> + else
>> + shader_addline(buffer, "layout(location = %u) ", output->semantic_idx);
>> + }
>> shader_addline(buffer, "out %s4 color_out%u;\n",
>> component_type_info[output->component_type].glsl_vector_type, output->semantic_idx);
>> }
>> @@ -7800,7 +7808,12 @@ static GLuint shader_glsl_generate_fragment_shader(const struct
>> wined3d_context_
>> {
>> i = wined3d_bit_scan(&mask);
>> if (shader_glsl_use_explicit_attrib_location(gl_info))
>> - shader_addline(buffer, "layout(location = %u) ", i);
>> + {
>> + if (args->dual_source_blend)
>> + shader_addline(buffer, "layout(location = 0, index = %u) ", i);
>> + else
>> + shader_addline(buffer, "layout(location = %u) ", i);
>> + }
>> shader_addline(buffer, "out vec4 color_out%u;\n", i);
>> }
>> }
>> diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
>> index d9ef1a96e2..3e2a756757 100644
>> --- a/dlls/wined3d/shader.c
>> +++ b/dlls/wined3d/shader.c
>> @@ -4167,6 +4167,8 @@ void find_ps_compile_args(const struct wined3d_state *state, const struct
>> wined3
>> if (rtv && rtv->format->id == WINED3DFMT_A8_UNORM && !is_identity_fixup(rtv->format->color_fixup))
>> args->rt_alpha_swizzle |= 1u << i;
>> }
>> +
>> + args->dual_source_blend = state->blend_state && state->blend_state->dual_source;
>> }
>>
>> static HRESULT pixel_shader_init(struct wined3d_shader *shader, struct wined3d_device *device,
>> diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
>> index 6289317936..fb55bfe0f3 100644
>> --- a/dlls/wined3d/state.c
>> +++ b/dlls/wined3d/state.c
>> @@ -74,6 +74,11 @@ void * CDECL wined3d_blend_state_get_parent(const struct wined3d_blend_state *st
>> return state->parent;
>> }
>>
>> +static BOOL is_dual_source(enum wined3d_blend state)
>> +{
>> + return state >= WINED3D_BLEND_SRC1COLOR && state <= WINED3D_BLEND_INVSRC1ALPHA;
>> +}
>> +
>> HRESULT CDECL wined3d_blend_state_create(struct wined3d_device *device,
>> const struct wined3d_blend_state_desc *desc, void *parent,
>> const struct wined3d_parent_ops *parent_ops, struct wined3d_blend_state **state)
>> @@ -92,6 +97,12 @@ HRESULT CDECL wined3d_blend_state_create(struct wined3d_device *device,
>> object->parent_ops = parent_ops;
>> object->device = device;
>>
>> + object->dual_source = desc->rt[0].enable
>> + && (is_dual_source(desc->rt[0].src)
>> + || is_dual_source(desc->rt[0].dst)
>> + || is_dual_source(desc->rt[0].src_alpha)
>> + || is_dual_source(desc->rt[0].dst_alpha));
>> +
>> TRACE("Created blend state %p.\n", object);
>> *state = object;
>>
>> @@ -650,6 +661,7 @@ static void blend_db2(struct wined3d_context *context, const struct
>> wined3d_stat
>> GLenum src_blend, dst_blend, src_blend_alpha, dst_blend_alpha;
>> const struct wined3d_blend_state *b = state->blend_state;
>> const struct wined3d_format *rt_format;
>> + BOOL dual_source = b && b->dual_source;
>> unsigned int i;
>>
>> if (b && b->desc.alpha_to_coverage)
>> @@ -658,6 +670,13 @@ static void blend_db2(struct wined3d_context *context, const struct
>> wined3d_stat
>> gl_info->gl_ops.gl.p_glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE);
>> checkGLcall("glEnable GL_SAMPLE_ALPHA_TO_COVERAGE");
>>
>> + if (context->last_was_dual_source_blend != dual_source)
>> + {
>> + /* Dual source blending changes the location of the output varyings. */
>> + context->shader_update_mask |= 1u << WINED3D_SHADER_TYPE_PIXEL;
>> + context->last_was_dual_source_blend = dual_source;
>> + }
>> +
>> if (!b || !b->desc.independent)
>> {
>> blend(context, state, state_id);
>> @@ -708,6 +727,7 @@ static void blend_dbb(struct wined3d_context *context, const struct
>> wined3d_stat
>> {
>> const struct wined3d_gl_info *gl_info = wined3d_context_gl(context)->gl_info;
>> const struct wined3d_blend_state *b = state->blend_state;
>> + BOOL dual_source = b && b->dual_source;
>> unsigned int i;
>>
>> if (b && b->desc.alpha_to_coverage)
>> @@ -716,6 +736,13 @@ static void blend_dbb(struct wined3d_context *context, const struct
>> wined3d_stat
>> gl_info->gl_ops.gl.p_glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE);
>> checkGLcall("glEnable GL_SAMPLE_ALPHA_TO_COVERAGE");
>>
>> + if (context->last_was_dual_source_blend != dual_source)
>> + {
>> + /* Dual source blending changes the location of the output varyings. */
>> + context->shader_update_mask |= 1u << WINED3D_SHADER_TYPE_PIXEL;
>> + context->last_was_dual_source_blend = dual_source;
>> + }
>> +
>> if (!b || !b->desc.independent)
>> {
>> blend(context, state, state_id);
>> diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
>> index 9240b0e455..f8ee3c6446 100644
>> --- a/dlls/wined3d/wined3d_private.h
>> +++ b/dlls/wined3d/wined3d_private.h
>> @@ -1394,7 +1394,8 @@ struct ps_compile_args
>> DWORD alpha_test_func : 3;
>> DWORD render_offscreen : 1;
>> DWORD rt_alpha_swizzle : 8; /* MAX_RENDER_TARGET_VIEWS, 8 */
>> - DWORD padding : 18;
>> + DWORD dual_source_blend : 1;
>> + DWORD padding : 17;
>> };
>>
>> enum fog_src_type
>> @@ -1954,7 +1955,7 @@ struct wined3d_context
>> DWORD last_was_ffp_blit : 1;
>> DWORD last_was_blit : 1;
>> DWORD last_was_ckey : 1;
>> - DWORD namedArraysLoaded : 1;
>> + DWORD last_was_dual_source_blend : 1;
>> DWORD texShaderBumpMap : 8; /* WINED3D_MAX_TEXTURES, 8 */
>> DWORD lastWasPow2Texture : 8; /* WINED3D_MAX_TEXTURES, 8 */
>> DWORD fixed_function_usage_map : 8; /* WINED3D_MAX_TEXTURES, 8 */
>> @@ -1971,7 +1972,8 @@ struct wined3d_context
>> DWORD destroyed : 1;
>> DWORD destroy_delayed : 1;
>> DWORD clip_distance_mask : 8; /* WINED3D_MAX_CLIP_DISTANCES, 8 */
>> - DWORD padding : 14;
>> + DWORD namedArraysLoaded : 1;
>> + DWORD padding : 13;
>>
>> DWORD constant_update_mask;
>> DWORD numbered_array_mask;
>> @@ -3140,6 +3142,7 @@ struct wined3d_blend_state
>> {
>> LONG refcount;
>> struct wined3d_blend_state_desc desc;
>> + BOOL dual_source;
>>
>> void *parent;
>> const struct wined3d_parent_ops *parent_ops;
>> -- 
>> 2.25.1
> 
> 
> Chip
> 




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