[PATCH 4/9] d3d11: Implement d3d11_immediate_context_Flush().
Henri Verbeet
hverbeet at codeweavers.com
Wed May 20 14:24:42 CDT 2020
From: Chip Davis <cdavis at codeweavers.com>
Signed-off-by: Chip Davis <cdavis at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
This supersedes patch 185293.
dlls/d3d11/device.c | 8 +++++++-
1 file changed, 7 insertions(+), 1 deletion(-)
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index afdd03f4d5b..2092901bd47 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -2396,7 +2396,13 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_ClearState(ID3D11DeviceCon
static void STDMETHODCALLTYPE d3d11_immediate_context_Flush(ID3D11DeviceContext1 *iface)
{
- FIXME("iface %p stub!\n", iface);
+ struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
+
+ TRACE("iface %p.\n", iface);
+
+ wined3d_mutex_lock();
+ wined3d_device_flush(device->wined3d_device);
+ wined3d_mutex_unlock();
}
static D3D11_DEVICE_CONTEXT_TYPE STDMETHODCALLTYPE d3d11_immediate_context_GetType(ID3D11DeviceContext1 *iface)
--
2.20.1
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