[PATCH vkd3d 2/4] vkd3d-compiler: Also pass the entry point as part of the SPIR-V target information.
Zebediah Figura
zfigura at codeweavers.com
Thu Nov 26 11:54:34 CST 2020
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
programs/vkd3d-compiler/main.c | 6 ++++++
1 file changed, 6 insertions(+)
diff --git a/programs/vkd3d-compiler/main.c b/programs/vkd3d-compiler/main.c
index bcca04c3..3eee4bd2 100644
--- a/programs/vkd3d-compiler/main.c
+++ b/programs/vkd3d-compiler/main.c
@@ -583,6 +583,7 @@ static bool has_colour(FILE *f)
int main(int argc, char **argv)
{
+ struct vkd3d_shader_spirv_target_info spirv_target_info = {0};
struct vkd3d_shader_hlsl_source_info hlsl_source_info = {0};
bool close_input = false, close_output = false;
struct vkd3d_shader_compile_info info;
@@ -654,9 +655,14 @@ int main(int argc, char **argv)
info.source_name = options.filename;
hlsl_source_info.type = VKD3D_SHADER_STRUCTURE_TYPE_HLSL_SOURCE_INFO;
+ hlsl_source_info.next = &spirv_target_info;
hlsl_source_info.profile = options.profile;
hlsl_source_info.entry_point = options.entry_point;
+ spirv_target_info.type = VKD3D_SHADER_STRUCTURE_TYPE_SPIRV_TARGET_INFO;
+ spirv_target_info.entry_point = options.entry_point;
+ spirv_target_info.environment = VKD3D_SHADER_SPIRV_ENVIRONMENT_VULKAN_1_0;
+
if (!read_shader(&info.source, input))
{
fprintf(stderr, "Failed to read input shader.\n");
--
2.29.2
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