[PATCH 1/7] wined3d: Copy the correct "binding_base" size in shader_spirv_select().
Henri Verbeet
hverbeet at codeweavers.com
Wed Oct 7 07:57:07 CDT 2020
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/shader_spirv.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/shader_spirv.c b/dlls/wined3d/shader_spirv.c
index a4368a944ab..974fdab14eb 100644
--- a/dlls/wined3d/shader_spirv.c
+++ b/dlls/wined3d/shader_spirv.c
@@ -820,7 +820,7 @@ static void shader_spirv_select(void *shader_priv, struct wined3d_context *conte
priv->fragment_pipe->fp_enable(context, !use_ps(state));
bindings = &priv->bindings;
- memcpy(binding_base, bindings->binding_base, sizeof(bindings));
+ memcpy(binding_base, bindings->binding_base, sizeof(bindings->binding_base));
if (!shader_spirv_resource_bindings_init(bindings, &context_vk->graphics.bindings,
state, ~(1u << WINED3D_SHADER_TYPE_COMPUTE)))
{
--
2.20.1
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