[PATCH 2/7] wined3d: Implement rasteriser discard for the Vulkan adapter.
Henri Verbeet
hverbeet at codeweavers.com
Wed Oct 7 07:57:08 CDT 2020
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/context_vk.c | 5 ++++-
1 file changed, 4 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/context_vk.c b/dlls/wined3d/context_vk.c
index aeb505ebfc6..20a4522df56 100644
--- a/dlls/wined3d/context_vk.c
+++ b/dlls/wined3d/context_vk.c
@@ -1761,6 +1761,7 @@ static void wined3d_context_vk_update_rasterisation_state(const struct wined3d_c
if (!state->rasterizer_state)
{
desc->depthClampEnable = VK_FALSE;
+ desc->rasterizerDiscardEnable = is_rasterization_disabled(state->shader[WINED3D_SHADER_TYPE_GEOMETRY]);
desc->cullMode = VK_CULL_MODE_BACK_BIT;
desc->frontFace = VK_FRONT_FACE_CLOCKWISE;
desc->depthBiasEnable = VK_FALSE;
@@ -1773,6 +1774,7 @@ static void wined3d_context_vk_update_rasterisation_state(const struct wined3d_c
r = &state->rasterizer_state->desc;
desc->depthClampEnable = !r->depth_clip;
+ desc->rasterizerDiscardEnable = is_rasterization_disabled(state->shader[WINED3D_SHADER_TYPE_GEOMETRY]);
desc->cullMode = vk_cull_mode_from_wined3d(r->cull_mode);
desc->frontFace = r->front_ccw ? VK_FRONT_FACE_COUNTER_CLOCKWISE : VK_FRONT_FACE_CLOCKWISE;
@@ -2017,7 +2019,8 @@ static bool wined3d_context_vk_update_graphics_pipeline_key(struct wined3d_conte
update = true;
}
- if (wined3d_context_is_graphics_state_dirty(&context_vk->c, STATE_RASTERIZER))
+ if (wined3d_context_is_graphics_state_dirty(&context_vk->c, STATE_RASTERIZER)
+ || wined3d_context_is_graphics_state_dirty(&context_vk->c, STATE_SHADER(WINED3D_SHADER_TYPE_GEOMETRY)))
{
wined3d_context_vk_update_rasterisation_state(context_vk, state, key);
--
2.20.1
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