[PATCH vkd3d 1/6] vkd3d-shader: Remove [ ] from x registers in dcl_indexabletemp.
Isabella Bosia
ibosia at codeweavers.com
Wed Sep 16 06:45:35 CDT 2020
Signed-off-by: Isabella Bosia <ibosia at codeweavers.com>
---
libs/vkd3d-shader/trace.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/libs/vkd3d-shader/trace.c b/libs/vkd3d-shader/trace.c
index 3571de8..7553724 100644
--- a/libs/vkd3d-shader/trace.c
+++ b/libs/vkd3d-shader/trace.c
@@ -1330,7 +1330,7 @@ static void shader_dump_instruction(struct vkd3d_string_buffer *buffer,
break;
case VKD3DSIH_DCL_INDEXABLE_TEMP:
- shader_addline(buffer, "%s x[%u][%u], %u", shader_opcode_names[ins->handler_idx],
+ shader_addline(buffer, "%s x%u[%u], %u", shader_opcode_names[ins->handler_idx],
ins->declaration.indexable_temp.register_idx,
ins->declaration.indexable_temp.register_size,
ins->declaration.indexable_temp.component_count);
--
2.25.1
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