[PATCH vkd3d-shader 2/5] vkd3d-shader: Print "output" in tessellator outputs.
Isabella Bosia
ibosia at codeweavers.com
Wed Sep 16 18:00:52 CDT 2020
Signed-off-by: Isabella Bosia <ibosia at codeweavers.com>
---
libs/vkd3d-shader/trace.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/libs/vkd3d-shader/trace.c b/libs/vkd3d-shader/trace.c
index 3a17c22..10bcfe0 100644
--- a/libs/vkd3d-shader/trace.c
+++ b/libs/vkd3d-shader/trace.c
@@ -441,6 +441,7 @@ static void shader_dump_tessellator_domain(struct vkd3d_string_buffer *buffer,
static void shader_dump_tessellator_output_primitive(struct vkd3d_string_buffer *buffer,
enum vkd3d_shader_tessellator_output_primitive output_primitive)
{
+ shader_addline(buffer, "output_");
switch (output_primitive)
{
case VKD3D_SHADER_TESSELLATOR_OUTPUT_POINT:
--
2.25.1
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