[PATCH vkd3d 4/4] vkd3d-shader: Introduce struct vkd3d_shader_hlsl_source_info.
Henri Verbeet
hverbeet at gmail.com
Fri Sep 25 08:01:07 CDT 2020
On Fri, 25 Sep 2020 at 03:00, Zebediah Figura <zfigura at codeweavers.com> wrote:
> + /**
> + * Optional pointer to another compiled shader. This parameter must point to
> + * a valid shader if any of the following compilation options are used:
> + * - VKD3D_SHADER_COMPILE_OPTION_HLSL_MERGE_UAV_SLOTS
> + * - VKD3D_SHADER_COMPILE_OPTION_HLSL_PRESERVE_TEMPLATE_SLOTS
> + * - VKD3D_SHADER_COMPILE_OPTION_HLSL_REQUIRE_TEMPLATE_MATCH
> + * If none of the above options are used, this parameter is ignored.
> + */
> + struct vkd3d_shader_code secondary_code;
Does the secondary code need to be in any particular format?
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