[PATCH vkd3d 4/4] vkd3d-shader: Introduce struct vkd3d_shader_hlsl_source_info.

Zebediah Figura zfigura at codeweavers.com
Fri Sep 25 11:05:24 CDT 2020


On 9/25/20 8:01 AM, Henri Verbeet wrote:
> On Fri, 25 Sep 2020 at 03:00, Zebediah Figura <zfigura at codeweavers.com> wrote:
>> +    /**
>> +     * Optional pointer to another compiled shader. This parameter must point to
>> +     * a valid shader if any of the following compilation options are used:
>> +     * - VKD3D_SHADER_COMPILE_OPTION_HLSL_MERGE_UAV_SLOTS
>> +     * - VKD3D_SHADER_COMPILE_OPTION_HLSL_PRESERVE_TEMPLATE_SLOTS
>> +     * - VKD3D_SHADER_COMPILE_OPTION_HLSL_REQUIRE_TEMPLATE_MATCH
>> +     * If none of the above options are used, this parameter is ignored.
>> +     */
>> +    struct vkd3d_shader_code secondary_code;
> 
> Does the secondary code need to be in any particular format?
> 

Presumably D3DCompile2() only supports SM4-5 shaders here. We might want
to support other things, but it's not obvious to me we'd want to account
for a format other than the target type.

-------------- next part --------------
A non-text attachment was scrubbed...
Name: signature.asc
Type: application/pgp-signature
Size: 488 bytes
Desc: OpenPGP digital signature
URL: <http://www.winehq.org/pipermail/wine-devel/attachments/20200925/c881ab5a/attachment-0001.sig>


More information about the wine-devel mailing list