[PATCH vkd3d 1/5] vkd3d-shader: Allocate temporary registers for variables.
Matteo Bruni
matteo.mystral at gmail.com
Fri Apr 2 15:04:40 CDT 2021
On Wed, Mar 31, 2021 at 12:04 AM Zebediah Figura
<zfigura at codeweavers.com> wrote:
>
> Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
> ---
> libs/vkd3d-shader/hlsl.c | 4 +-
> libs/vkd3d-shader/hlsl.h | 9 ++
> libs/vkd3d-shader/hlsl_codegen.c | 184 +++++++++++++++++++++++++++++++
> 3 files changed, 195 insertions(+), 2 deletions(-)
This code feels strangely familiar ;)
I have some nitpicks, as usual.
> diff --git a/libs/vkd3d-shader/hlsl_codegen.c b/libs/vkd3d-shader/hlsl_codegen.c
> index dbd591af..420e720f 100644
> --- a/libs/vkd3d-shader/hlsl_codegen.c
> +++ b/libs/vkd3d-shader/hlsl_codegen.c
> @@ -612,6 +612,188 @@ static void compute_liveness(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl
> compute_liveness_recurse(entry_func->body, 0, 0);
> }
>
> +struct liveness
> +{
> + size_t size;
> + struct
> + {
> + /* 0 if not live yet. */
> + unsigned int last_read;
> + } *regs;
> +};
> +
> +static unsigned char get_available_writemask(struct liveness *liveness,
> + unsigned int first_write, unsigned int index, unsigned int components)
> +{
> + unsigned char i, writemask = 0, count = 0;
> +
> + for (i = 0; i < 4; ++i)
> + {
> + if (liveness->regs[index + i].last_read <= first_write)
> + {
> + writemask |= 1 << i;
> + if (++count == components)
> + return writemask;
> + }
> + }
> +
> + return 0;
> +}
> +
> +static bool resize_liveness(struct liveness *liveness, size_t new_count)
> +{
> + size_t old_capacity = liveness->size;
> +
> + if (!vkd3d_array_reserve((void **)&liveness->regs, &liveness->size, new_count, sizeof(*liveness->regs)))
> + return false;
> +
> + if (liveness->size > old_capacity)
> + memset(liveness->regs + old_capacity, 0, (liveness->size - old_capacity) * sizeof(*liveness->regs));
> + return true;
> +}
> +
> +static struct hlsl_reg allocate_register(struct liveness *liveness,
> + unsigned int first_write, unsigned int last_read, unsigned char components)
This is the only instance of "components" (which actually should be
"component_count") that isn't unsigned int. I assume there was some
back and forth while writing the patch.
> +{
> + struct hlsl_reg ret = {.allocated = true};
> + unsigned char writemask, i;
> + unsigned int regnum;
No reason to use an unsigned char for writemask or i. "regnum" should
probably be "index" (or "base_index", or "base", or something).
> +
> + for (regnum = 0; regnum < liveness->size; regnum += 4)
> + {
> + if ((writemask = get_available_writemask(liveness, first_write, regnum, components)))
> + break;
> + }
> + if (regnum == liveness->size)
> + {
> + if (!resize_liveness(liveness, regnum + 4))
> + return ret;
> + writemask = (1 << components) - 1;
1u (also elsewhere).
> + }
> + for (i = 0; i < 4; ++i)
> + {
> + if (writemask & (1 << i))
> + liveness->regs[regnum + i].last_read = last_read;
> + }
> + ret.id = regnum / 4;
> + ret.writemask = writemask;
> + return ret;
> +}
> +
> +static bool is_range_available(struct liveness *liveness, unsigned int first_write,
> + unsigned int index, unsigned int elements)
> +{
> + unsigned int i;
> +
> + for (i = 0; i < elements; i += 4)
> + {
> + if (!get_available_writemask(liveness, first_write, index + i, 4))
> + return false;
> + }
> + return true;
> +}
> +
> +/* "elements" is the total number of consecutive whole registers needed. */
Let's call it register_count or element_count. Or just count.
> +static void allocate_variable_temp_register(struct hlsl_ir_var *var, struct liveness *liveness)
> +{
> + if (var->is_input_varying || var->is_output_varying || var->is_uniform)
> + return;
> +
> + if (!var->reg.allocated && var->last_read)
> + {
> + if (var->data_type->reg_size > 1)
> + var->reg = allocate_range(liveness, var->first_write,
> + var->last_read, var->data_type->reg_size);
> + else
> + var->reg = allocate_register(liveness, var->first_write,
> + var->last_read, var->data_type->dimx);
> + TRACE("Allocated %s to %s (liveness %u-%u).\n", debug_register('r', var->reg, var->data_type),
> + var->name, var->first_write, var->last_read);
> + }
I guess both work, but it sounds better to me as "Allocated <variable
name> to <register>".
> +}
> +
> +static void allocate_temp_registers_recurse(struct list *instrs, struct liveness *liveness)
> +{
> + struct hlsl_ir_node *instr;
> +
> + LIST_FOR_EACH_ENTRY(instr, instrs, struct hlsl_ir_node, entry)
> + {
> + switch (instr->type)
> + {
> + case HLSL_IR_ASSIGNMENT:
Entirely an aside: ASSIGNMENT looks pretty ugly now that we have LOAD
for the symmetric operation and that the IR has been reworked into a
somewhat proper load / store architecture.
Up to you when (or if) to do a compiler-wide rename, just know that
every time I read HLSL_IR_ASSIGNMENT I feel a tiiiiiiny bit of pain :P
> + {
> + struct hlsl_ir_assignment *assignment = hlsl_ir_assignment(instr);
> + allocate_variable_temp_register(assignment->lhs.var, liveness);
> + break;
> + }
> +
> + case HLSL_IR_IF:
> + {
> + struct hlsl_ir_if *iff = hlsl_ir_if(instr);
> + allocate_temp_registers_recurse(&iff->then_instrs, liveness);
> + allocate_temp_registers_recurse(&iff->else_instrs, liveness);
> + break;
> + }
> +
> + case HLSL_IR_LOAD:
> + {
> + struct hlsl_ir_load *load = hlsl_ir_load(instr);
> + allocate_variable_temp_register(load->src.var, liveness);
> + break;
> + }
This one is required because of input arguments and uniforms, I
gather. Maybe a comment would be useful? I am not sure, honestly.
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