[PATCH vkd3d 1/5] vkd3d-shader: Allocate temporary registers for variables.

Zebediah Figura (she/her) zfigura at codeweavers.com
Fri Apr 2 17:07:18 CDT 2021


On 4/2/21 3:04 PM, Matteo Bruni wrote:
> On Wed, Mar 31, 2021 at 12:04 AM Zebediah Figura
> <zfigura at codeweavers.com> wrote:
>>
>> Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
>> ---
>>  libs/vkd3d-shader/hlsl.c         |   4 +-
>>  libs/vkd3d-shader/hlsl.h         |   9 ++
>>  libs/vkd3d-shader/hlsl_codegen.c | 184 +++++++++++++++++++++++++++++++
>>  3 files changed, 195 insertions(+), 2 deletions(-)
> 
> This code feels strangely familiar ;)
> 
> I have some nitpicks, as usual.
> 
>> diff --git a/libs/vkd3d-shader/hlsl_codegen.c b/libs/vkd3d-shader/hlsl_codegen.c
>> index dbd591af..420e720f 100644
>> --- a/libs/vkd3d-shader/hlsl_codegen.c
>> +++ b/libs/vkd3d-shader/hlsl_codegen.c
>> @@ -612,6 +612,188 @@ static void compute_liveness(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl
>>      compute_liveness_recurse(entry_func->body, 0, 0);
>>  }
>>
>> +struct liveness
>> +{
>> +    size_t size;
>> +    struct
>> +    {
>> +        /* 0 if not live yet. */
>> +        unsigned int last_read;
>> +    } *regs;
>> +};
>> +
>> +static unsigned char get_available_writemask(struct liveness *liveness,
>> +        unsigned int first_write, unsigned int index, unsigned int components)
>> +{
>> +    unsigned char i, writemask = 0, count = 0;
>> +
>> +    for (i = 0; i < 4; ++i)
>> +    {
>> +        if (liveness->regs[index + i].last_read <= first_write)
>> +        {
>> +            writemask |= 1 << i;
>> +            if (++count == components)
>> +                return writemask;
>> +        }
>> +    }
>> +
>> +    return 0;
>> +}
>> +
>> +static bool resize_liveness(struct liveness *liveness, size_t new_count)
>> +{
>> +    size_t old_capacity = liveness->size;
>> +
>> +    if (!vkd3d_array_reserve((void **)&liveness->regs, &liveness->size, new_count, sizeof(*liveness->regs)))
>> +        return false;
>> +
>> +    if (liveness->size > old_capacity)
>> +        memset(liveness->regs + old_capacity, 0, (liveness->size - old_capacity) * sizeof(*liveness->regs));
>> +    return true;
>> +}
>> +
>> +static struct hlsl_reg allocate_register(struct liveness *liveness,
>> +        unsigned int first_write, unsigned int last_read, unsigned char components)
> 
> This is the only instance of "components" (which actually should be
> "component_count") that isn't unsigned int. I assume there was some
> back and forth while writing the patch.

Yep...

(Can you tell this patch is very old?)

> 
>> +{
>> +    struct hlsl_reg ret = {.allocated = true};
>> +    unsigned char writemask, i;
>> +    unsigned int regnum;
> 
> No reason to use an unsigned char for writemask or i. "regnum" should
> probably be "index" (or "base_index", or "base", or something).
> 
>> +
>> +    for (regnum = 0; regnum < liveness->size; regnum += 4)
>> +    {
>> +        if ((writemask = get_available_writemask(liveness, first_write, regnum, components)))
>> +            break;
>> +    }
>> +    if (regnum == liveness->size)
>> +    {
>> +        if (!resize_liveness(liveness, regnum + 4))
>> +            return ret;
>> +        writemask = (1 << components) - 1;
> 
> 1u (also elsewhere).
> 
>> +    }
>> +    for (i = 0; i < 4; ++i)
>> +    {
>> +        if (writemask & (1 << i))
>> +            liveness->regs[regnum + i].last_read = last_read;
>> +    }
>> +    ret.id = regnum / 4;
>> +    ret.writemask = writemask;
>> +    return ret;
>> +}
>> +
>> +static bool is_range_available(struct liveness *liveness, unsigned int first_write,
>> +        unsigned int index, unsigned int elements)
>> +{
>> +    unsigned int i;
>> +
>> +    for (i = 0; i < elements; i += 4)
>> +    {
>> +        if (!get_available_writemask(liveness, first_write, index + i, 4))
>> +            return false;
>> +    }
>> +    return true;
>> +}
>> +
>> +/* "elements" is the total number of consecutive whole registers needed. */
> 
> Let's call it register_count or element_count. Or just count.
> 
>> +static void allocate_variable_temp_register(struct hlsl_ir_var *var, struct liveness *liveness)
>> +{
>> +    if (var->is_input_varying || var->is_output_varying || var->is_uniform)
>> +        return;
>> +
>> +    if (!var->reg.allocated && var->last_read)
>> +    {
>> +        if (var->data_type->reg_size > 1)
>> +            var->reg = allocate_range(liveness, var->first_write,
>> +                    var->last_read, var->data_type->reg_size);
>> +        else
>> +            var->reg = allocate_register(liveness, var->first_write,
>> +                    var->last_read, var->data_type->dimx);
>> +        TRACE("Allocated %s to %s (liveness %u-%u).\n", debug_register('r', var->reg, var->data_type),
>> +                var->name, var->first_write, var->last_read);
>> +    }
> 
> I guess both work, but it sounds better to me as "Allocated <variable
> name> to <register>".
> 
>> +}
>> +
>> +static void allocate_temp_registers_recurse(struct list *instrs, struct liveness *liveness)
>> +{
>> +    struct hlsl_ir_node *instr;
>> +
>> +    LIST_FOR_EACH_ENTRY(instr, instrs, struct hlsl_ir_node, entry)
>> +    {
>> +        switch (instr->type)
>> +        {
>> +            case HLSL_IR_ASSIGNMENT:
> 
> Entirely an aside: ASSIGNMENT looks pretty ugly now that we have LOAD
> for the symmetric operation and that the IR has been reworked into a
> somewhat proper load / store architecture.
> Up to you when (or if) to do a compiler-wide rename, just know that
> every time I read HLSL_IR_ASSIGNMENT I feel a tiiiiiiny bit of pain :P

Yeah, that was on my list to do 'eventually', but now is a good time :D

> 
>> +            {
>> +                struct hlsl_ir_assignment *assignment = hlsl_ir_assignment(instr);
>> +                allocate_variable_temp_register(assignment->lhs.var, liveness);
>> +                break;
>> +            }
>> +
>> +            case HLSL_IR_IF:
>> +            {
>> +                struct hlsl_ir_if *iff = hlsl_ir_if(instr);
>> +                allocate_temp_registers_recurse(&iff->then_instrs, liveness);
>> +                allocate_temp_registers_recurse(&iff->else_instrs, liveness);
>> +                break;
>> +            }
>> +
>> +            case HLSL_IR_LOAD:
>> +            {
>> +                struct hlsl_ir_load *load = hlsl_ir_load(instr);
>> +                allocate_variable_temp_register(load->src.var, liveness);
>> +                break;
>> +            }
> 
> This one is required because of input arguments and uniforms, I
> gather. Maybe a comment would be useful? I am not sure, honestly.
> 

Assuming I understand correctly, I don't think it's necessary per se (we
may have to assign them to a temp reg for valid DXBC, but 3d22df25fe1
and friends already give us a temp variable for that purpose).

A more salient reason is that the variable itself can be modified in the
meantime, which in practice happens with postincrement.

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