[PATCH vkd3d v2 2/6] vkd3d-shader: Write empty SM1 shaders.
Henri Verbeet
hverbeet at gmail.com
Tue Apr 20 09:30:00 CDT 2021
On Fri, 16 Apr 2021 at 02:04, Zebediah Figura <zfigura at codeweavers.com> wrote:
> +static void put_dword(struct bytecode_buffer *buffer, uint32_t value)
> +{
> + if (buffer->status)
> + return;
> +
> + if (!vkd3d_array_reserve((void **)&buffer->data, &buffer->size, buffer->count + 1, sizeof(*buffer->data)))
> + {
> + buffer->status = VKD3D_ERROR_OUT_OF_MEMORY;
> + return;
> + }
> + buffer->data[buffer->count++] = value;
> +}
> +
I'll leave it to Matteo and you to decide how much you care, but for
consistency, perhaps "emit_u32()"?
More information about the wine-devel
mailing list