[PATCH vkd3d v2 2/6] vkd3d-shader: Write empty SM1 shaders.

Henri Verbeet hverbeet at gmail.com
Tue Apr 20 09:30:00 CDT 2021


On Fri, 16 Apr 2021 at 02:04, Zebediah Figura <zfigura at codeweavers.com> wrote:
> +static void put_dword(struct bytecode_buffer *buffer, uint32_t value)
> +{
> +    if (buffer->status)
> +        return;
> +
> +    if (!vkd3d_array_reserve((void **)&buffer->data, &buffer->size, buffer->count + 1, sizeof(*buffer->data)))
> +    {
> +        buffer->status = VKD3D_ERROR_OUT_OF_MEMORY;
> +        return;
> +    }
> +    buffer->data[buffer->count++] = value;
> +}
> +
I'll leave it to Matteo and you to decide how much you care, but for
consistency, perhaps "emit_u32()"?



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